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  1. #1
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
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    Germany
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    426

    Wip R&D 3D handdrawn look

    I dusted off my free Houdini Apprentice version and started to avoid learning to draw. I always wanted to create lightweight, easy to manage and interactive heightfield creation systems that can cover greater areas of terrain. So I created a network that can beautify rough and basic mountain ridge sculpts into somthing more like rougher ridges as shown below.

    basictodistort.jpg

    With my network I can create patches and include them in a bigger HF

    patches.JPG

    There is a GoZ link for Zbrush so I sent this over. The HF was converted to a mesh first, otherwise Zbrush crashes instantly. Took me a while to figure out...


    HF in Zbrush.JPG

    For Zbrush this is pretty low res, I figure one could sculpt hero props and other things. Handdrawn effects can be done in Zbrush with lots of options to finetune but Keyshot is faster for a first impression. Thre is a live link from Zbrush to Keyshot, so again. after 6 min rendertime and 1 min Photoshop..


    handrawn_not.jpg

    There is much room for improvement but I will go further down this road.
    Last edited by Troedel; 01-30-2018 at 05:19 PM.

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