Now that I'm on a real computer and can look at it, that looks pretty darn good! That's a very interesting texture you have going on there for the rocks leading up to the fortress. Have some rep for posting your first map!
Hi, I just joined today and posted in the welcome area, and it was suggested that I post here too.
So, I'm working on my first fantasy novel, and instead of going mad trying to picture all the locations that I am writing about, I decided to make maps. A logical and useful process I decided... but also a slightly mad one as well.
This is my first map. The Isle of Esen. It has one smallish town and an old fortress.
Any comments etc are more than welcome as I am looking to improve on what ability I have already.
Now that I'm on a real computer and can look at it, that looks pretty darn good! That's a very interesting texture you have going on there for the rocks leading up to the fortress. Have some rep for posting your first map!
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
Hey, welcome to the Guild ! Thanks for posting right away.
Comments - well, it's a nice island. Maybe too nice - all linear and square and clean. Though I guess it could've been just built :-). Maybe the shadows in the eastern water and east-side rocks could be longer, since the fortress is - I assume - taller than the town?
I think this is very well done! The features are distinct and easy to read and I like the details in the roads and rocky cliff. I think that it might benefit by adding a few more layers of texture to the water to break it up a bit. The roads and cliff are well detailed but the water is fairly monotonous. Maybe add some waves or small rocks to give it some more interest. Thanks for sharing this Scandlan!
Nice!
What symbols are you using for the walls and the trees?
Nice! I like it
Which software did you use?
nice... a good start in mapping - as mentioned above the water could use a little texturing
regs tilt
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