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  1. #1
    Administrator Redrobes's Avatar
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    Yeah you need GL2.0 for any chance of using programmable shaders but newer is better naturally. If you need a demo and look at the source code then you can steal my effort. I just did this to see how easy it is. Its not hugely difficult but theres some effort needed to start with and get your head around. The main issue I think is that if it doesnt work its not all that easy to work out why. Its probably easier to get GL going in an app rather than WebGL but then once it works then you can tweak it till it looks right and keep it working.

    My WebGL.

    Anyway - shows some image texturing, cell shading, and that green glow shader thingy.
    Last edited by Redrobes; 09-16-2014 at 09:48 AM.

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