So the problem is trying to get 3d elements on the map without using multiple meshes. To keep frame rate and such down, they just want to use a single plane as the mesh. So no separate meshes for trees, mountains, hills, or elevation.

I tried Crazy Bump. I have the paid version and I use it for a lot of stuff and it works great. Just not that great for hand drawn maps. I'll have to look into Wilbur. Never heard of it before, but I've seen other people use it on here and they are getting good results.


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