You're all set, I fixed your title for you.
I like the layout / design of your dungeon.
Hi,
Here is a first draft of an old cave where lies 4 stone sarcophagus. It seems that someone is trying to summon or resurrect something here!
cave-of-the-ancient-kings.jpg
Last edited by Bogie; 11-17-2017 at 06:08 PM.
You're all set, I fixed your title for you.
I like the layout / design of your dungeon.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Nice simple layout.
Cheers,
-Arsheesh
An update, I need your feedbacks.
my biggest problem is to render the fact that the central area is beneath the cave, the stairs go down.
### Latest WIP ###
Salle_Du_Rituel02.jpg
Since your lights are located on the upper level, then there would be a wall shadow all the way around the lower floor. Not a strong one, because you have four lights, but it would be there.
If you make a dark glow around the edge of the upper floor, and fade it out across the lower floor, that might help.
Also, because the lower floor is further away from the lights it might also help to do a very subtle dark overlay on that entire lower floor, since it wouldn't be lit half as brightly as the upper floor.
Hope that helps
EDIT: I realise now that I've come back to have a second look before going to bed that you already have a dark glow as I described. My apologies! Sorry - I'm very tired. Maybe it will work better if you darken the entire lower floor, and spread that dark glow out about 2-3 times as far?
Last edited by Mouse; 11-18-2017 at 08:51 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thanks for the advice, I darkened the center and spread the dark glow a bit.
### Latest WIP ###
Salle_Du_Rituel03.jpg
That definitely looks like its lower than the surrounding floor now
When you are done, you need to add a comment to what my brain insists on calling 'Red's collecting thread', but I know its not called that at all!
This one
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Yup, the new shading is perfect!
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
And I think I'm close to finish this one!
### Latest WIP ###
Salle_Du_Rituel04.jpg