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  1. #1
    Guild Expert Adfor's Avatar
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    I enjoy hashing back and forth about dungeon building, one of my favorite topics, so it's my pleasure!

    I can definitely make out a pathway a bit better now, but overall I'm still not sold on the style. I think my main issue is that there isn't a sold differentiation between solid rock and cavern, just a bold black line, but that could be my personal preferences coming into play.

    Leading to a deeper section would be my natural inclination. It could be fun to have it blocked in some fashion maybe, like some form of magic barrier, maybe tie that to the frost curse cavern in some way, forcing the players to embark down that direction to proceed deeper into the complex.

  2. #2
    Guild Expert Facebook Connected XCali's Avatar
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    Quote Originally Posted by Adfor View Post
    I enjoy hashing back and forth about dungeon building, one of my favorite topics, so it's my pleasure!

    I can definitely make out a pathway a bit better now, but overall I'm still not sold on the style. I think my main issue is that there isn't a sold differentiation between solid rock and cavern, just a bold black line, but that could be my personal preferences coming into play.

    Leading to a deeper section would be my natural inclination. It could be fun to have it blocked in some fashion maybe, like some form of magic barrier, maybe tie that to the frost curse cavern in some way, forcing the players to embark down that direction to proceed deeper into the complex.
    I am a bit confused, what is it that you don't like about the style? Even Schley's maps often use a solid line to differentiate between floor and the rock that is around the playable areas. I would really like to hear why it doesn't work for you.

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