Originally Posted by
Tovanion
You are entirely correct regarding the scale, it is in kilometers. You are also 100% correct regarding the climate: subtropical. And you are also on the dot with my intent of avoiding regular/geometric coastlines. I basically took the huge landmass brush, created big blobs, then took the eraser and removed with progressively small and smaller brush sizes, until I could not make it smaller. My rationale was this: it raised out of the sea, then water-wind erosion would chip away at the landmass, through eons.
Included below are 2 maps: one of Philippines (which, as an archipelago, was one of the models I took), and one of the map, both with an approximate span of 25kms. To my very untrained eye, I am not sure how much of a difference there is in jaggedness? Or do you mean that it's always jagged, and almost never smooth, both of which would alternate in the real world?
Please understand that I am not arguing, nor being defensive. I am new to mapmaking and trying to understand what I can improve. I have very little notions of geology, climatology and such, which are obviously of tantamount importance in world creation, I believe.