Here is an example that shows how big a difference this can make. Left is just a background, and inner wall (with bevel) and a floor. Right is exactly the same thing but adding a slight shadow to the wall. See how it makes a world of difference? The one of the right looks like it has more depth and is "sunken" into the background texture.
Sorry about the craptastic textures used, but i am at work instead of home where I have better stuff.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Damn you Rob!! You made me come back to this. I went one up and in addition to the floor/background overlays, I also added:
Small selection filled with 50% grey set to burn
Larger Selection filled with white set to Difference
Bump map on the background.
There... are you happy now?
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.