Most of my naming conventions are simple. I take the focus of the map/TL/fantasy and find what i think sounds cool to name it as.![]()
Most of my naming conventions are simple. I take the focus of the map/TL/fantasy and find what i think sounds cool to name it as.![]()
I sometimes use words that actually mean anything, like Dostre'dex. Dostre means 'Vessel' and 'dex' means city. Reminder: 'dex' is only thrown at the end of a placename if the city is conquered, not when founded by Maraxxians. If that is the case, then you leave the 'dex' away, or delete the apostrophe before 'dex'.
For my Fantasy world i Keep the World Name Short as Possible , the Kingdom's and And Cities i give a name That Captures the feel i am trying to get , So for instance i have a Region Called Spargos , It has a Greek Feel and is Inhabited by Minotaurs and Humans, i also have a Region Called Jarlgarr that has a Nordic Feel. When i am doing my future World i Usually name things after current or historical places or Events as in New Scotland, Camelot and Fort Apache.
When doing a lot of places i find that this site http://donjon.bin.sh/name/ helps alot
This one can come in handy at times. http://www.seventhsanctum.com/
Last edited by Vorhees; 01-23-2010 at 07:34 PM.
I try to find names that sound "natural". I try to avoid mixing things like "K", "Kh", Gh" with vowels to sound exotic. I usually just find it lame...
Last time I had to develop different races and cultures, I try to find a real-world language that would fit for each one. Then I made up names mixing different words in those languages. For example, I chose welsh for the elves, icelandic for the dwarves, britton for one of the human kingdoms,... In this kingdom, the capital was made of white marble, so I wanted to name it "the white city", which is said "ker gwenn" in britton. So I simply named the city Kergwenn. Easier is better.
The other advantage of this method is that I can provide my players with lists of real-world names in those languages, which links them to the cultures they'll play in.
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