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Thread: Mischief Makers - A Roll20 Adaptation Map

  1. #11

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    Mega-update, because I spent the entire day working on this!


    Finished the gift shop:
    ss+(2018-08-07+at+01.20.58).png

    General Goods store (WIP):
    ss+(2018-08-07+at+01.22.00).png

    A building THAT IS ON FIRE AND FILLED WITH SMOKE! MAYBE DON'T GO IN THERE!
    ss+(2018-08-07+at+01.22.34).png

    Abandoned mine entrance with a dead hobgoblin laying next to the stairs
    ss+(2018-08-07+at+01.23.04).png

    Butcher's shop (very WIP):
    ss+(2018-08-07+at+01.23.45).png
    Last edited by Dumont; 08-07-2018 at 04:31 AM.

  2. #12

    Default

    With every building at least 80% done, started working on exterior shading:

    ss+(2018-08-07+at+04.58.13).png

    I'm not a huge fan of the grass, but I also know that this is going to be in a night setting using Roll20's dynamic lighting. Need to test it out on the platform and see how it looks.

  3. #13

    Default

    Almost there! Much improved grass, dirt, and the edges between the two.

    map_master.jpg

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