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Thread: World of Yerindor

  1. #11
    Guild Member Facebook Connected Ryan Pourchot's Avatar
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    Quote Originally Posted by Vigilus View Post
    Thanks for the reply! The process looks familiar, I'm working with wilbur at the moment. I don't know how to get Wilbur into fractal terrains 3 though. Any tips?
    No problem Vigilus! I was inspired by a few cartographers from here that use a similar process. All tedious hard work by hand for the elevation relief.
    For porting to Wilbur, there are a couple of steps. First, save as a Muse DTED Surface (*.dte) file. Open FT3, File, New. Generate a Binary File, choose your .dte elevation file, then you are going to change the - map edges (degrees) at the bottom left hand corner of Binary Data. Top:90 Right:180 Bottom:-90 Left:-180 ... then click OK. There you have it, I've realized Wilbur is more precise, and have stayed working in it. I periodically port to FT3 to create a Google Earth globe and map I can see mistakes, or reference to.

    Sent from my SM-G930V using Tapatalk

  2. #12
    Guild Member Facebook Connected Ryan Pourchot's Avatar
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    I changed up the tectonic plates, and the continental shapes. The plate boundary coloring is roughly done to show the boundary type. Added some WIP elevation relief details that I am doing by hand in photoshop. The last photo is what the world used to look like before the changes.
    Let me know what you think.

    Sent from my SM-G930V using Tapatalk

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