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Thread: Extrasolar colony world

  1. #21

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    I like 'Tall Tree!'

    Here, I'm working on mountains. I plan to keep expanding and detailing the shading, maybe eventually hide the ridgeline layer.

    Colony3.png

  2. #22

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    It's quite an original style you're developing here.

  3. #23
    Guild Journeyer Tiluchi's Avatar
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    I like this style so far! I was a bit iffy about the perfectly-straight treelines, but since this is a science-fiction map I think the "digital" style makes sense. Plus they look much, much better with the shading.

  4. #24

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    Thanks! I am going to be working on this shading for a while, I think. The perfectly straight ridge lines may just turn out to be guides for the shading. Or I might keep them, as you said, they contribute a little to the sci-fi feel. We'll see how it looks!
    Last edited by jshoer; 12-22-2017 at 12:49 AM.

  5. #25

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    I'm cooking along...here's the current state:
    Colony4.png

    My current plan is to finish this shading layer, then add some broad-brush shading to enhance the overall topography and some darker detail shading for more texture.

    Just to see, here's what it looks like when I turn the ridgeline layer off:
    Colony4a.png

  6. #26
    Guild Journeyer Tiluchi's Avatar
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    My current vote is for ridgelines being turned off, but I suppose that also depends on which color scheme, if any, you have planned for the land... they make make the mountains easier to see if there's more color added.

  7. #27
    Guild Grand Master Azélor's Avatar
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    For me, it's the opposite.
    I think its better turned on because all your elements have clear/sharp contrast but the shadows are not. Alone, they don't fit that well with the rest that you have for the moment.

  8. #28
    Guild Expert Guild Supporter Greg's Avatar
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    Yeah, I kinda like them off too, but agree it really depends on how the rest of the map is going to be. Perhaps most of it is done, you'll get a better idea. It might even work best with a 50% opacity or something similar for their layer, so they're still providing the structure whilst also letting the shadows do their stuff.

  9. #29

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    I spent the holidays adding a lot to the shading! There is still some touching up to do with smudging and adding deep shadows, I think, but I may go on to other things for a little bit.

    With ridgelines:
    Colony5.png

    Without:
    Colony5a.png

  10. #30

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    Okay, I need some serious help...

    I did a lot of work on this today, hitting Ctrl+S as I went. At some point, my entire computer locked up and I had to do a hard reboot. Now, when I try to open the .psd, I get a message that says

    Adobe Photoshop CC 2018
    Could not complete your request because it is not a valid Photoshop document.
    I tried making a copy of the file, and opening the copy generates the same message.

    Does anybody here know how to recover the file?

    EDIT: Based on Googling, I've also tried (1) renaming the .psd to a .tiff and opening in Photoshop, which gave me a similar error, and (2) this utility, which supposedly extracts raster layers into .pngs but did not find any data to extract. So far I am just having a huge bummer of a time...
    Last edited by jshoer; 12-30-2017 at 04:28 PM.

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