The cantina colored in... still thinking about the lighting.
G8 Deepest.jpg
Thank you very much. That is one heck of a compliment! I will check out the subreddit. I don't know anything about selling maps but I will definitely look into it.
Here's an Apartment building in Nar Shaddaa
G8 Apartment.jpg
Last edited by LunaticDesign; 01-12-2020 at 08:00 AM.
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The cantina colored in... still thinking about the lighting.
G8 Deepest.jpg
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G8 Apartment.jpg
Not sure how I feel about this one.
Last edited by LunaticDesign; 01-13-2020 at 03:43 AM.
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And here's another Narshaddaa Night club. I still have about 5 more to go before I'm done and mapped out for the next game.
Attachment 119783
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Here's a landing platform... it's always nice when I manage to get some map drawing in.
G8 Quello's Berth.jpg
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Here's a sketch for a Battle Map for the "streets"
G8 Street.jpg
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Here's the map colored in. I'm still playing with making soooooo many lights. I like this effect better than I did on the previous ones.
G8 Street.jpg
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And another one... Still gearing up for the next game and this is my first attempt at a multi-tiered combat map. I've inverted the shading that I use for walls and cliffs to see if it works a little bit better.
G8 Levels.jpg
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Use arrows to point the direction the terrain goes, for better usability, but I can tell what the depth map is attempting to show. It mostly works. For the lighting, do one more layer, and using the same or a similar color, splash on some Linear Dodge or Screen to get a bit more of that lightsaber glow on the light source, or brighten up the spot the light is specifically hitting a bit more instead of just having that spot be 'the most color'. Right now your gradient is just the amount of color that's present, but if you fiddle around so there's a bit more of a glow to it with different layer sandwiches, you'll result in a more "luminescent" effect, I guess. Right now it reminds me of watercolor paint.
I respect the brave choices of going all out there with your colors and if that's what your heart is calling out for, then do it until you're happy with it. If you're not, that's because you'll benefit from a bit of color theory.
Try picking on your color wheel:
-Two colors that are across from each other.
-Three colors that are in a triangle from each other
-Three colors that are in a Y shape from each other.
-Four colors that are in a :: shape from each other (so not quite a square, but like, a squished rectangle)
-Four colors that are in a ) shape along one side of the circle.
These can be distributed however you like for lighter or darker colors.
Or try:
-Only warm colors for the lighting, only cool colors for the shadows, or the other thing (warm shadows, cool highlights)
Or try:
-All shadows are a desaturated version of the color, all highlights are a highly saturated version of the color.
Right now, if the setting is 'night club' you do whatever you want.
I actually like the Landing Platform coloring quite a bit. It does not say 'lights' to me, it says 'eerie shadows'. That might be why you don't like it, if you wanted luminescence and ended up with mood. It reminds me very much of Nar Shaddaa. The only part which triggers my brain to think of luminescence is on the bottom middle, where the purple hits the office, and only when it overlaps the wall. The street light itself could have a dot of lighter color right in the center to be emitting that halo, and then it would sell it better. But, your players are also damn lucky to get all this awesome art and don't mind my critiques if you're happy with them.
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Thank you very much for the feedback. I think that really got me on the right track of where I was trying to go. The dial isn't set to night club... it's set to annoying neon. Hopefully this tweak manages to get a bit more luminescent.
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Just a nerd with nice pens. https://www.patreon.com/LunaticDesign https://www.drivethrurpg.com/browse/...Lunatic-Design