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Thread: Galia - Political, Regional, Topographic maps

  1. #51
    Community Leader Guild Sponsor - Max -'s Avatar
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    Yup, go with it.

  2. #52
    Guild Expert Jalyha's Avatar
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    Idk... Some maps show the land features and still number the roads.

    Even (bad example, cause I'm lazy) Google Satellite maps have road numbers, I don't think you can say it must be either/or...


    And I do like it with the numbers, btw
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  3. #53
    Guild Journeyer Nathan's Avatar
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    Ok, thanks all for your feedback, I guess I'll go with it then.
    Both roads and highways.

  4. #54
    Guild Journeyer Nathan's Avatar
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    Still labeling and changing a bit some coastlines.

    Added road numbers (did not finish but they appear on three screenshots)
    Added Topographic and Geographic features/names
    Added River names

    A.jpg A3.jpg
    A2.jpg A4.jpg

    I never expected labeling to be so time consuming !
    Last edited by Nathan; 02-07-2014 at 07:37 AM.

  5. #55
    Guild Expert Jalyha's Avatar
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    Lol - that's a lot of labelling though!!
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  6. #56
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    We tend to include subcategories of roads right in their names, but maybe these people are more prosaic, simply sequentially numbering them, and map users know that the numbers repeat based on what political unit you're in. OBviously (to them) Cuboctaedre no. 3 is different from Baiara Mar no. 3 :-). If you want consistency, just figure out your backstory for road naming, and stick to it.

    Nice work!

  7. #57
    Guild Journeyer Nathan's Avatar
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    Yes. Each province numbers their road the way they want !
    Well, that's how I build the whole thing.
    I could use letters in front (such as us states or canadian provinces), for exemple, BaïaraMar road 1 to be BA-1.
    Might take place, but I shoud try.

  8. #58
    Guild Journeyer Nathan's Avatar
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    I'm close to the end.

    Here is a close view of how the map is beeing built with all the different layers :

    0.png
    The basic layers, the sea, the form of the country. And a red rectangle...

    1.png
    Close view in the rectangle with the first topographic layers.

    2.png
    "All" topograhical layers shown. This is not the most mountaineous part of Galia.

    3.png
    Added provincial and inner-provincial administrative limits.

    4.png
    Let's add colours to distinguish the different provinces.

    5.png
    Now the topographical shadow made in Photoshop is added to make the topography more realistic.

    6.png
    Rivers added.

    7.png
    And cities roundels.Their size depends of their population and administrative status.

    8.png
    Population that is confirmed by the urbanisation sprawl.

    9.png
    Rail/road/highway networks links all the cities between them.

    10.png
    First labels : Town names. Size also depends of the population and administrative status.

    11.png
    Road and Highway numbers added. Road numbers are specific for each province but highway numbers are national.
    River and Hidrographical labels added aswell.

    12.png
    Geographical labels added, from mountain names to geographical landforms, forests etc.

    13.png
    Last layers added : Provincial and Eliopy names and also the coordinate grid.

    All is "hand drawn" (topographical layers/rivers). I did not use any terrain generator except my pencil and a piece of paper 10/15 years ago
    Last edited by Nathan; 02-14-2014 at 04:12 AM.

  9. #59
    Guild Expert Facebook Connected Caenwyr's Avatar
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    Well that's that, you're officially insane... and that's a compliment
    Caenwyr Cartography


    Check out my portfolio!

  10. #60
    Guild Expert Jalyha's Avatar
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    Seconded.

    Impressively insane

    Also has given me ideas!!
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