Wow! You and JO are the super shaders of this city. Great work - your ability for detail-bearing tasks was already proven with those cobbles, but you proved yourself again. I love how your map looks absolutely dense, but at the same time, slums-like.
Keep it up! I wonder about big-dome-temple every time you post an update...
I still can't get over the amazing detail you've drawn in this map!
You make it sound like you've been doing nothing at all, but we all know you were busy finishing your equally detailed and magnificently HUGE Guildworld map
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
The amount of detail and the work it takes is mind-boggling! The floor, with the pavement and the different streets!!!! What a work !
I am really looking forward to seeing the work you are going to do with the large building in the North!
An update.
### Latest WIP ###
Added smoke for chimneys.
Added plants on the hill, a lot.
Worked on the theatre, but still incomplete.
Other minor changes.
Things to do:
High priority:
Theatre (and cliff)
Area surrounding theatre (no idea what to put there)
Cemetery details on the tombs, color rocks, add grass, flower or something
Plants details
Plants color variation ?
Stairs
Octagonal tower
tower shadows
Interior courtyards
Sanctuary
Temple garden: color stones, fill area, design a garden...
Decide what to do with the tall tower
Find something to fill the 2 empty spots on the western side
Moat/canal
Fill the gap outside the western wall
Damn temple and courtyard
Shadows for the cliff, plants and remaining buildings
Wow ! Excellent job Azelor ! I the amount of details is astonishing and gives all its value to the map !
The area around the theater could just be a plaza... you often see free spaces in front of big theaters, left empty for events, gatherings, outside spectacles, and with such a highly detailed map, free spaces could help bring value to the houses and streets ?
Incredible! I don't know how you have the patience for all that detail. I still marvel at it all
Jo's right - even in the most crowded cities there are still open spaces
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
This is looking fantastic! I love the detailing on the roofs and the texture on the ground areas.
"We are the music makers, and we are the dreamers of dreams"
A plaza is a good idea. Thanks for the suggestion.
### Latest WIP ###
Done:
Stairs
Theatre (and cliff) almost finished
Plants details
Interior courtyards
Octagonal tower
Find something to fill the 2 empty spots on the western side
Added color to landscape (yellowish)
Things to do:
High priority:
Theatre plaza to finish add tress and color plaza
Color road near plaza
Finish empty spot near plaza
Cemetery details
Battlement shadows
Plants color variation ?
tower shadows
Sanctuary
Finish white building
Fill the gap outside the western wall
Fix some roofs
Fix some trees
Temple garden: color stones, fill area, design a garden...
Decide what to do with the tall tower
Moat/canal
Damn temple and courtyard
Shadows for the cliff, plants and remaining buildings
Like myself... so much things still to do. But hey, we're active