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Thread: 3D Map Assets

  1. #1
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    Wip 3D Map Assets

    Hey there,

    I'm working on some assets for my Capstone class, the end goal for the project is to have 3 sets of module environments in PNG format. Each asset will be scaled from 500x500 to HD formats so that they can be used on several different platforms. Ill also be rendering them from isometric view and top down. Below are some of my WIP. Ill update this weekly at least so i can get feedback. Thanks in advance.

    ss+(2016-12-13+at+12.44.49).jpg ss+(2016-12-13+at+12.44.55).jpg ss+(2016-12-13+at+12.50.31).jpg ss+(2016-12-13+at+12.50.44).jpg

  2. #2
    Guild Master Falconius's Avatar
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    They look good so far, what sort of critique were you looking to get? What sort of aesthetic are you aiming for (ie realistic, high fantasy, etc.)? Also, are these going to be textured and coloured or left as plain models? I'm assuming poly count doesn't matter since they are to be rendered and then used.

    A note about top down things don't read very well as what they are, so you might consider scaling in the tops of objects, like they did in the old Zelda games, so you can see the sides of things even in top down mode, just a thought, I don't know how well that might work in actual practice.

  3. #3
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    Ill take any critique you can think of, im making this for the community so community feedback in any form is welcomed. A little more info about this project, the three envionments are going to be Forest Ruins, Desert Town, and Fantasy European Townb. As far as the style im going for high fantasy Blizzard-ish look. I will be texturing them, polycount isn't much of an issue. However because it is for a class i will try to keep it on the lower end once i start retopo, but not so much that they would lose detail.

    Thats good idea for the top down perspective Falconius, ill test it out once i get one of them done and post it.

  4. #4
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    Hey all,
    I decided to axe the Desert Town in favor of creating smaller props such as potion bottle, table/chairs, crystals, crates, ect. If you all have any suggestions or anything you want to see please let me know.

  5. #5
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    A little later than i wanted to post some updates, but i was on vacation. Did some potions, another pillar. I will be posting much more now that i'm back. C&C welcomed
    ss+(2017-01-03+at+11.46.06).jpgss+(2017-01-03+at+11.40.03).jpgss+(2017-01-03+at+11.43.47).jpg

  6. #6
    Guild Master Falconius's Avatar
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    Good to see you back. The potion bottles are appealing to some serious Zelda nostalgia for me. The middle one is the best of them though, it is very very odd for a container to truncate so suddenly like the other two, even in modern times. Cut crystal does that effect some times but most other things have a build up like the middle one before terminating.

    Also I really the round pillar too.

  7. #7
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    I got your potion fix Falconius
    ss+(2017-01-04+at+10.52.21).jpg
    Also blocked out some of the town
    ss+(2017-01-04+at+10.16.05).pngss+(2017-01-04+at+10.15.45).png

  8. #8
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    Here is some more base models, need to hit them with zbrush
    ss+(2017-01-05+at+03.05.10).png
    I am trying to decide on what castle to build, here are some block outs
    ss+(2017-01-05+at+02.58.53).png

  9. #9
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    Some WIPs of the village well, i found out who my teacher was finally. I wont have to worry about poly count so i will pretty much be using Zbrush for HP, and then just poly painting my models
    ss+(2017-01-11+at+02.19.16).jpgss+(2017-01-11+at+02.19.54).jpg

  10. #10
    Guild Master Falconius's Avatar
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    Those town icons are pretty sweet. I like the square ones with the half columns especially but that may be just because they have a little more detail, the round ones have a very pleasing silhouette.

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