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  1. #1
    Guild Expert Guild Supporter Lingon's Avatar
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    Here's another idea for the mountains:
    http://upload.wikimedia.org/wikipedi...arine-1851.jpg

    It probably shows much more mountain detail than you need in these maps, but I think a similar style could work if you only draw the relevant ranges.

  2. #2
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    Quote Originally Posted by Raptori View Post
    Yeah I get what you mean, they do look a bit too modern when you compare them to the rest of the map.

    Something that might match your style a bit better could be this:
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    I love that style, but it might take a similar amount of work to the marching caterpillars, so really that'd just be a stylistic thing. It'd save you from having to work out what to make the icons look like to match the maps though, so that's one plus at least!
    I'm a big fan of that map actually and i was considering that style of mountqain ut its actually a lot more work than the marching caterpillars, which can be achieved relatively easily by stroking a line with a wedge shape (in theory). these dinotopia ones are much more attractive though far more time consuming to get done. A dilemma, for sure!

    Quote Originally Posted by Lingon View Post
    Here's another idea for the mountains:
    http://upload.wikimedia.org/wikipedi...arine-1851.jpg

    It probably shows much more mountain detail than you need in these maps, but I think a similar style could work if you only draw the relevant ranges.
    gorgeous! but far beyond the scope what these maps want or need to convey, also im not sure i'd even be able to convincingly recreate such contours, in a timel fashion, at least! thanks for the suggestion, though

  3. #3
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    So, I’ve got some more work done on the Atlas entries as well as some tweaks and minor adjustments that no-one other than myself is likely to even notice and I’m getting closer to finding a style I’m happy with (though I’m still torn about the mountains, though i'll keep that for another day...

    Of these new maps the most complex, by far is the one detailing twin nations of Ahrishen and Virahan. This is largely due to the many lakes, the relatively small scale (compare this map with the one of Ezasuth, for instance), and the fact that the regions to the west, south-east and east had already been mapped (Vârr, the Haréshk and Nakhé, respectively) so there was a lot of back and forth between this map and the older ones to make sure that everything (borders, coastlines, graticules) lined up and scaled together correctly.

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    I think I done a decent job (though it’s far from done…), though I realise that the maps are nothing much to look at at the moment and wont exactly be arty maps when they're done - they're political maps, detailing resources, roads, trade routes and such things and are functional rather than pretty,though I hope the Atlas can be seen as a work of art in some respects once its done. Also, the more maps I get done the more time-consuming the task gets. Also, the more maps I get done means the farther away from my comfort zone (Inner Sea) I get, which means more terra incognita: the lands around Korachan are very familiar as I’ve been working on them for coming up to a year now, though the farther afield I move the more unexplored certain regions become.

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    Last edited by vorropohaiah; 02-28-2014 at 04:45 AM.

  4. #4
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    Of the maps I've worked on so far I think my favourites have to be Khamid, Venthir and Tzallrach since they represent neighbouring regions and the distinctive coastlines can be recognised from map to map, despite the differences in scale and orientation

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  5. #5
    Guild Journeyer Raptori's Avatar
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    Quote Originally Posted by vorropohaiah View Post
    I'm a big fan of that map actually and i was considering that style of mountqain ut its actually a lot more work than the marching caterpillars, which can be achieved relatively easily by stroking a line with a wedge shape (in theory). these dinotopia ones are much more attractive though far more time consuming to get done. A dilemma, for sure!
    Ahh fair enough, I've never tried either. I wonder if there's a way to get that effect in Photoshop using layer styles.. it might be possible to create parallel lines radiating down a gradient, but then you'd have to go back and add some more detailing to emphasise the slope. Might not be worth it even if it's possible, but I might give it a go at some point. I do think it'd be a perfect fit with the rest of the map style though!


    Quote Originally Posted by Lingon View Post
    Here's another idea for the mountains:
    http://upload.wikimedia.org/wikipedi...arine-1851.jpg

    It probably shows much more mountain detail than you need in these maps, but I think a similar style could work if you only draw the relevant ranges.
    That's lovely... how people had the patience I'll never know.

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