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  1. #1
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    I lost the original file. The good news: modern tools are so much better. I'm going to focus on a 3rd edition style map then get into other styles thereafter (satellite-esque, aged, etc.)

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    Last edited by darren_kitlor; 04-21-2022 at 01:42 AM.

  2. #2

    Praise There are dozens of us! Dozens!!

    Quote Originally Posted by darren_kitlor View Post
    I lost the original file. The good news: modern tools are so much better. I'm going to focus on a 3rd edition style map then get into other styles thereafter (satellite-esque, aged, etc.)
    Click image for larger version. 

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    As someone who stumbled onto this post after weeks of pouring over published maps, trying to understand Toril from a geographic/geologic/environmental perspective, you are the MAN, man!! I gotta ask, way back at the beginning of the project what sources did you rely on for making a heightmap of the continents? I resorted to making inferrences from known points of elevation and using rivers + biomes to fill in the blanks but gave up after realizing how much guesswork it was.

  3. #3
    Guild Novice Facebook Connected darren_kitlor's Avatar
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    Back when I tried doing heightmaps, it was essentially tiling textures with topographic elevation "stamps" to give it the illusion of depth.

    Making progress in the 3e style and hope to have one in a more muted, diablo-esque style.

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    Last edited by darren_kitlor; 08-13-2023 at 10:57 PM.

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