Night before last I couldn't sleep. It was a combination of factors, but a major one was that the wheels in my brain wouldn't stop spinning. Which would have been completely awesome if they had been spitting out ideas for my NaNoWriMo entry: I'd have finished that night and been relaxing about it today. Instead, my treacherous brain wanted to work on game design. I got the basic of a system now, and some setting ideas, but it needs a lot of refining still. Anyway, dice: d20s, d10s, d6s. I don't think I'll be adding any more. The d20s are the task resolution dice.

Doesn't really change anything I said above, but I thought I'd mention what I happen to be using on my current design.

Today I decided having a beard with have a game-mechanical effect. That's the kind of thing that should define your game more than your choice of dice.