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  1. #1
    Guild Adept monks's Avatar
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    Thanks guys, I'm working on some displacements now...ski lift will arrive at the end because the cafe has to be built first- on the summit...lol

    monks

  2. #2
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by monks View Post
    Thanks guys, I'm working on some displacements now...ski lift will arrive at the end because the cafe has to be built first- on the summit...lol

    monks

    Good.. I am all about me some skiing, even though I don't get to go very often. I will hit the cafe as long as it has Rum(dark) and Cider.
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  3. #3
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    That peak is amazing and I couldn't tell it from a real one.

    The foreground drainage seems off a bit with a slight perlin pattern showing that I might be imagining.

  4. #4
    Guild Adept monks's Avatar
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    Cheers Robes, gonna give it a go today. I'm thinking it should be inserted as a heightfield to surface shader....That looks pretty nice- yehhhh!

    Meleeguy, this is really just a test- well I'm very much a learner with this software. There's a zillion things I'd like to do to this image...there are so many things!


    hey Seer, are you around? I need some help on connecting up a greyscale imagemask to define rivers. I tried connecting it to a water shader but I can't see a thing....

    monks
    Last edited by monks; 10-19-2008 at 08:10 AM.

  5. #5
    Guild Adept monks's Avatar
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    not sure if this correct yet but I've got some height on the flow now- but I had to use a terrain function to add height- the glaciers looked like they were painted on otherwise. This is with 60 ft of it.
    The best way to tell would be to render an area where the rock is poking through.

    http://www.skindustry.net/medem/file...2/render32.png

    monks

  6. #6
    Administrator Redrobes's Avatar
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    Yeah, Im not sure about that either. When I saved it out last night it looked like rivers with the middle of the glacier flow being quite thick filling in the groove where it was flowing so I would expect that the top of the snow to be pretty flat or slightly convex. Perhaps try more depth to it ? I dont know really.

  7. #7
    Guild Artisan su_liam's Avatar
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    Monks, are you sure you used the right heightfield? It looks as if you have a constant displacement inside the glacier mask. Basically, it looks as if the existing valley floor has been repeated, displaced upwards.

    Also, TG2 uses meters as its units, so that might be a 60 meter displacement, or about 200 feet.

  8. #8
    Guild Adept monks's Avatar
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    Maybe Seer can shed some light on this...but I'll tinker some more...s'all good!

    Suliam-Yes, it looks like that to me as well- the convexity is not there. No, I converted to feet.

    monks

  9. #9
    Guild Adept monks's Avatar
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    hmm, does this look better?

    http://www.skindustry.net/medem/file...2/render34.png

    I'm going to replicate the cam pos you got in your df shot Robes -see how it looks.

    monks

  10. #10
    Guild Adept monks's Avatar
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    I'm currently talking to Frank B on the TG boards about the glacier terrain. Hopefully we'll sort something from that. don't see why not.

    While I was waiting fro someone to bite I've started to add vegetation in. VERY basic right now. Still gotta control placement via image mask:

    http://www.skindustry.net/medem/file...on test_01.png


    http://www.skindustry.net/medem/file...on test_02.png


    http://www.skindustry.net/medem/file...on test_03.png


    monks

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