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Thread: Thinking Big - Torq's landgrab - choose a territory

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    Quote Originally Posted by Torq View Post
    So we dont end up creating a whole lot of small, square, self-contained kingdoms, does anyone have any general cultural ideas, regional histories or other stuff of a general nature that jumps out at them from the map. We are not writing backstory but a few things might help with continuity between the maps.

    Torq
    Perhaps just breaking it into countries/kingdoms/whatnot and then allowing those groups to talk amongst themselves as far as where they would like to see their countries go.

    I threw something together (just because I'm silly like that) though:

    I imagine the northern territories(Brinsmerd and Lingemerd on my map) would be expectantly miserable and claimed mostly out of spite for the others rather than for viable farmland. A strong people, but wary, defensive and suspicious, cautious to take any gambles that might threaten what little they have. The richest would be those on the west(Shegral and Akron), the stronger militarily but oft bickering amongst themselves for their rich and fertile lands, grown more and more prone to high culture and swaggering. Saber rattling and not much more. The coastal regions(Orvaelos and Bruskos) would be wealthy, but not as strong as the western powers, relying mostly on their more advanced industry and the highly prosperous civilian trade fleets(as well as a strong military showing at the borders and on sea) to keep would-be land-grabbers at bay. Inland would be the poorer lands(mostly Groam, thanks to mountains protecting Orvaelos and much of the Brinsmerd border), threatened by an ever-growing sickness upon the land and the creatures and people upon it. Much military might is spent simply keeping it at bay, the only consolation being that no one much wants the responsibility of containing it so they don't have to watch their backs. Naturally this breeds a hard and bitter people, the strongest in the land to hear them tell of it.
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