Page 5 of 12 FirstFirst 123456789 ... LastLast
Results 41 to 50 of 119

Thread: [Region 1][Map 25] - The Witchlight Strand

  1. #41

    Default

    Just remember - the steeper the slope the straighter the river. The flatter the terrain, the more meandering.

    (Of course there's that whole terrain geology thing that messes up that generalization, but it works at large scales)

    -Rob A>

  2. #42

    Post

    Quote Originally Posted by RobA View Post
    Just remember - the steeper the slope the straighter the river. The flatter the terrain, the more meandering.

    (Of course there's that whole terrain geology thing that messes up that generalization, but it works at large scales)

    -Rob A>
    That's handy information to know, actually. Thank you.

  3. #43

  4. #44
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,555

    Post

    Quote Originally Posted by RobA View Post
    Just remember - the steeper the slope the straighter the river. The flatter the terrain, the more meandering.

    (Of course there's that whole terrain geology thing that messes up that generalization, but it works at large scales)

    -Rob A>
    River rule of thumb #2: Rivers cross contour lines at right angles. That is, rivers take the path of steepest descent. Maintained canals can cross at other angles. Unmaintained canals become either marshes/open land or rivers, depending on how they were unmaintained.

  5. #45

  6. #46

    Post

    Quote Originally Posted by RobA View Post
    Oh yeah, the old "Rivers flow downhill" rule

    -Rob A>

    That was actually one of the first lessons I learned when I was lurking this site. Before, I always drew my rivers from the oceans and forked them off from there, thinking that was the natural flow of things.

    Of course I felt like an idiot afterwards, but...

  7. #47

    Post

    Gah! I think I'll only be doing deserts from now on. Geez!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	igworld_new.png 
Views:	50 
Size:	1.39 MB 
ID:	3357  

  8. #48

  9. #49

    Post

    Actually before you finalise the rivers, you might just want to take a look at the next step I was thinking of (if you want your map to go this way). It involves using Bryce to get this sort of effect. I like it because you can get the forests (and rivers) to fold into the contours of the land and they look more convincing. Once you see the Bryce render it may affect how and where you draw the forests and rivers.

    It might be worth doing the Bryce step before the rivers and forest so you have a better idea of the terrain slopes - but it's entirely up to you. We don't have to use Bryce at all and go for a different look.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	render2 copy.jpg 
Views:	54 
Size:	80.1 KB 
ID:	3365  

  10. #50

    Post

    I wouldn't mind learning a little Bryce.

Page 5 of 12 FirstFirst 123456789 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •