Pretty neat spaceships! Do any have interiors? Also, about how long do these take, if you don't mind me asking?
Pretty neat spaceships! Do any have interiors? Also, about how long do these take, if you don't mind me asking?
No interiors sadly, probably no interiors until I eventually start the rogue traders game i've been planning.
As for how long it they took, for just the basic model and lighting, it didn't take that long, what I initially did was make about ten basic parts that could be used in conjunction and used that to make most of the models. Then I put them together and after that it was really just an hour of thinking about what would look better, and making new parts so that it looked more unique. I haven't really done a whole lot of textures for them, so I can't comment on that.
Wow, Evile, those are fantastic! I have two questions: 1.) What program are you using for your models? and 2.) Will these models get colored?
Also... *BONK*
EDIT:
Never mind about the rep, I've already given you some. Have a like instead.
To answer your questions, I use Maya and only a small amount of them will get colored for my game that i'm making in my spare time, the ones that will probably get colored are the low poly one that is the very first, although i'll probably end up redoing it again, as it seems too cartoonish for the game.
Oh, and thank you for the like.
Next week i'll post some of the sci-fi stuff I've been working on, I just don't have it around at the moment.
Add more details e_e, it will take more time , but it is worth it.
The classic way is to bake a high poly to a low poly mesh, but with the space station in your last post you could directly paint on a normal map or use preset height maps from zbrush or other resources and convert them to a normal map.
Hey, and have a look at the scale
Normally I would do it, but that one was for a class project I was doing so I had to finish it quickly. The space station that is, the others are merely for modelling practice, i'll eventually get around to texturing them, but I want to practice modelling first some more.
I use maya if you were wondering, and i'm still somewhat new to mapping UV's, so textures scare me ever so slightly
Edit: I was looking at your posts and saw the modo post - do you use it? Would you consider it better than maya? I've been looking at it for a little while and it seems like modo is quite popular for modelling and game asset creation.
Last edited by eViLe_eAgLe; 10-24-2014 at 01:28 AM.
I use modo and I am very happy with it.
I've tried a lot of modelers/renderers that are available and were affordable for a hobbyist, except 3DS Max, Cinema 4D and Maya because of the price, so I can`t tell anything about the 3 programs.
With modo you get a full CG package, which has a few weaknesses (sculpting, animation), but a strong modeler and renderer. Since it is a "young" program it improves every year and you are not forced to update to every new version.
Have a look at many free training videos here and for modeling here.
Laying out UV's is a pain and there are many pits you can run into, so my advice is to learn it at an early stage where the models are quite simple.
Last edited by Katto; 10-24-2014 at 05:29 AM. Reason: link added