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Thread: WIP (sort of tutorial to be) : Climates, applying Geoff's Cookbook at detail (some)

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  1. #1
    Guild Artisan Pixie's Avatar
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    Default Step 6 (part two), shaping a mean-temperature map

    Now we start shaping those straight lines from the baseline map. Start by putting the baseline map under all the layers which map influences and make all those layers 60% visible (opacity).

    We will deal with one influence at a time. They may curve the lines in either direction. As a general rule I make the influence curve a temperature boundary only half way to the next boundary. I hope you get what I mean with help from the ilustrated examples.

    Right, so let's jump in. You can ignore topography, winds, rain, and what not. All it matters now is the temperature map and each of the influences. So, turn everything off, except the baseline radiation map and...

    1. Maritime Influence
    This is a milding influence, which means it turns areas closer to mild/warm temperatures. Which means, bend the boundaries in a way that turns some "Very Hot" area into "Hot" area and "Hot" into "Warm", and on the opposite side, make "Extremely Cold" into "Very Cold", and so forth until "Cold" turns to "Mild".

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    As you can see, I use a dummy/draft layer to write the new boundaries, then adjust the temperature map. You have some liberty adjusting those boundaries, just try to keep the same criteria throughout.


    2. Continental Influence
    This is an extremes influence, basically working in the opposite direction to maritime influence. "Hot" turns to "Very Hot", "Warm" to "Hot" on the other end, "Cold" gets "Very Cold" and so forth. Mild is not affected.
    Again, re-shape those boundaries like before.


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    In this particular case, you can see how the interior of this equatorial continent gets hotter. The original straight lines are disappearing already...


    3. Cold/Warm currents
    These have cooling or warming effects, obviously. However, they cannot take areas into extreme temperatures. Thus, they never influence an area into "Very Hot" or "Very Cold" into "Extremely Cold".

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    This is now showing the mean july temperatures after cold and warm currents are factored in. In the left side of the map I created a pocked of "Hot" in the middle of "Warm" as that area was under the influence of a warming factor and less than halfway to the next boundary - this can be done with any influence.



    4. High humidity
    This is a no-extremes effect. Water "soaks up" a lot of heat energy preventing temperatures from rising sharply and it also releases that heat energy should temperatures really drop. It changes every area closer to "Hot", "Warm" or "Mild". Areas already in these temperature range are not changed.
    Keep reshaping the map. In this case, all the areas under this influence get affected, it's not a case of bending the boundary "half-way".


    5. Medium Elevation
    Well, the higher, the colder, that's a basic rule of thumb. Every temperature range will drop one level colder. However, compute this obeying the "only halfway to next boundary" rule... medium elevation isn't that high.


    6. High Elevation and Very High elevation
    On the other hand, these influences will make the temperature drop no matter at what latitude. Any area under this influence gets colder. I suggest you work this out from cold areas to warmer areas - if you do the other way around you will end up messing up the work.


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    So this is the final result. After every factor is computed in, I zoomed in on the details that didn't look right (like spikes, right angles, etc) and adjusted them slightly to get a more "natural" result. Then I used the sea mask to delete the over-the-ocean-clutter and end up with a mean-temperatures map of the land only.
    But this is it, as computed by the method I just detailed.

    It's a very mild Winter for most of the land south of the equator apart from the highlands where it gets Very Cold even at the tropics, while the Summer on the north is Hot, but not extremely except in some pockets. In January, on the other hand, things are different, Summer is scorching inland south of the equator. The very tall plateau in the northern hemisphere, however, even if almost tropical, gets freezing temperatures.

  2. #2
    Guild Adept groovey's Avatar
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    So glad to see the tutorial growing.

    I finally got the guts to try out after being done with tectonics but I've a silly question before starting. In one of the first posts you recommend using Hammer projection, but I see for example Akubra did his currents on equirectangular projection, which I prefer too. So does the projection affect the results significantly? I don't mind using Hammer though, if necessary, in fact I'll get a Hammer version of my map to have it ready just in case.
    Last edited by groovey; 07-15-2014 at 05:53 AM.

  3. #3
    Guild Artisan Pixie's Avatar
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    No, the projection doesn't matter at all. All you need to do, whatever the projection, is follow the latitude lines.

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    Guild Grand Master Azélor's Avatar
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    Yes but the latitudes are curved with the Hammer projection so you'd also need to curve your temperature zone (but the impact is minor if you only intend to make this continent)

    I would like to know if your using a particular climate classification for this? It would be good to know how hot is the ''Very Hot'' area.

    As a side note, your continent is small to have any real continental influence unless I'm missing something. Maybe there is but it's very small as you said in point 4.

  5. #5
    Guild Artisan Pixie's Avatar
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    Thanks for the interest Azelor, it's good to know more people are reading and it's not just a 4/5 men show

    Quote Originally Posted by Azelor View Post
    Yes but the latitudes are curved with the Hammer projection so you'd also need to curve your temperature zone (but the impact is minor if you only intend to make this continent)
    Indeed, I couldn't be bothered to curve my temperature zones since I was only using the center of the map. But, if I were to do it again, I would stick to equirectangular map
    or make a "flat" image with the temperature zones and then project it using g.projector. In fact, that's a path worth exploring one of these days for continents at higher latitudes - playing around with non-equatorial projections.

    Quote Originally Posted by Azelor View Post
    I would like to know if your using a particular climate classification for this? It would be good to know how hot is the ''Very Hot'' area.
    Coming up soon. I started using the table from Geoff's web page, but it left out a lot of areas after using my system for rain and temperature. I have a revised table that covers more variety and I will post it soon. It relates directly to Koppen classification, although it still merges a few zones (less than Geoff does). I'm working on the last-but-not-least bits of that.


    Quote Originally Posted by Azelor View Post
    As a side note, your continent is small to have any real continental influence unless I'm missing something. Maybe there is but it's very small as you said in point 4.
    The southern portion is pretty massive. It's being so close to the equator that distorts the perception of area - but it's more than twice as big as Australia and about 1000 km wider than North America (the southern portion that is).

  6. #6
    Guild Grand Master Azélor's Avatar
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    Yea I'm reading it and also other threads but only answer from time to time.

    Quote Originally Posted by Pixie View Post
    The southern portion is pretty massive. It's being so close to the equator that distorts the perception of area - but it's more than twice as big as Australia and about 1000 km wider than North America (the southern portion that is).
    Funny, because Hammer is supposed to prevent area distortion. But not the shape. Well, then it make sense.

    As a side note, I'm working on something on the Koppen climate. I'm trying to make it ''easier'' to understand or so I hope to. Because frankly, climates are complicated and the english wikipedia page is a mess.

  7. #7

    Default Thanks for This

    This was so impressive and useful. I followed the process and in the end had to develop six new climates! Currents and winds ended up creating some interesting conditions and my world has some plate tectonics that generated some pretty epic mountains, so elevation plays a pretty major role. I am showing a base physical map which is essentially shaded elevation, then a climate map created using this process, and then a biome map. I will also be creating a terrain map to show ground cover, which will be an amalgam of all of these.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  8. #8
    Guild Artisan Pixie's Avatar
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    Well, Azelor, in that case, I am really really interested in reading what you have to say about my system (see the posts below). While the whole thing makes sense to me, I am not sure at all if I am missing important aspects or not.

  9. #9
    Guild Artisan Pixie's Avatar
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    Default Step 7, the climate zones (how to find them)

    Reaching the final stage of all this work.

    Now, we start to find out the actual climates. This is based on Koppen's classification, but somehwat limited, since we only have graphical information for the extremes. The result will always need some polishing and some reviewing, so you need to understand a little bit about climates. My advice is to follow the steps below and AFTERWARDS, compare your map with Koppen's Climate Classification, at Wikipedia, to see how it compares or with real life locations in similar geographical conditions.

    So, let's put our maps to use.
    All it's needed now is the four maps we produced in the previous stages:
    - January and July Rain Patterns
    - January and July Temperature

    You are going to use the magic wand a lot, sometimes in "addictive mode" (enlarging a current selection with the area under one color), sometimes in "subtractive mode" (excluding an area under a given color from the current selection) and sometimes in "intercept mode". Identifying every bit of a particular climate is a matter of fitting a number of conditions, so I'll slowly go step-by-step for the first one:

    1. HOT DESERT (BWh)
    - at least one of the seasons as Warm/Hot/Very Hot
    - no season as Cold/Very Cold
    - both seasons dry

    So I need to find the areas that "fit" all these three conditions:
    Looking at January Temperature map, I select all areas under dark red, red and orange (adding them).
    Then I switch to July Temperature and I exclude the areas in light blue or colder from this selection.
    Thirdly, using one rain pattern at a time, I intercepted the selection with the DRY areas.


    This sequence of pictures shows the selection area getting smaller (the region under diagonal stripes), step by step.
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    The resulting area is painted in a solid color in a separate layer. Which I name after the climate - one climate per layer (easier to adjust later, if need be).
    But it wasn't all done yet for this climate. I checked January being the warmest and July could be mild, I need to repeat the process for the remaining combinations. After which I got this result:

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    This is a very desertic land, I can see that now. It contains two huge deserts plus a few pockets and two small "coasts of death". But let's find out about the rest of the continent, there has to be some place where people can live and farm comfortably!

    My choice of colors comes from this map.

  10. #10
    Guild Artisan Pixie's Avatar
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    Default Step 7 (part two), temperature and rain conditions for every climate

    Word of warning: the following is a lengthy task. There are 4 variables (4 maps) and a lot of possible combinations. This will take time. The end result, however, is very rewarding, and I'll show you a neat map in the next post... for now, here's the list of climates possible and how to find them:

    (Some climate classifications have been merged)

    1. HOT DESERT (BWh)

    - at least one of the seasons as Warm/Hot/Very Hot
    - no season as Cold/Very Cold
    - both seasons dry

    2. COLD DESERT (BWk)
    - at least one of the seasons as Mild/Cold/Very Cold
    - not qualified as Hot Desert
    - both seasons dry

    3. TROPICAL MONSOON (Am)
    - no season is below Warm
    - one season Wet/Very wet and the other Low/Moderate

    4. TROPICAL RAINFOREST (Af)
    - no season is below Warm
    - rain Moderate or above in both seasons
    - not qualified as tropical monsoon

    5. SAVANNA (Aw)
    - no season is below Warm
    - one season Very Wet/Wet/Moderate and the other Dry
    (OR Moderate and then Low)

    6. HOT STEPPE (Bsh)
    - no season is below Mild
    - both seasons are Low or one is Low and the other is Dry

    7. COLD STEPPE (Bsk)
    - both seasons are Low or one is Low and the other is Dry
    - colder season is Cold
    OR
    - colder season is Very Cold and warmer season is Warm or above

    8. MEDITERRANEAN (Csa)
    - one season Hot/Warm and one Mild
    - warmer season is Dry/Low and colder season is Wet/Moderate

    9. COLD MEDITERRANEAN (Csb/Csc)
    - one season is Hot/Warm/Mild and one is Cold
    - warmer season is Dry/Low and colder season is Wet/Moderate

    10. TEMPERATE MONSOON (Cwa)
    - one season is Hot/Warm and one is Mild
    - warmer seaon is Very Wet/Wet/Moderate and colder is Dry/Low

    11. TEMPERATE HIGHLAND OR SUBTROPICAL (Cwb/Cwc)
    - one season is Hot/Warm/Mild and one is Cold
    - warmer season is Very Wet/Wet/Moderate and colder is Dry/Low

    12. HUMID SUBTROPICAL (Cfa)
    - one season is Hot/Warm and one is Mild
    - warmer season is Very Wet to Moderate and colder is Moderate/Wet

    13. MARITIME TEMPERATE (Cfb)
    - one season is Warm/Mild and one is Cold
    - both seasons are Moderate/Wet/Very Wet (or
    - not qualified as Humid Subtropical

    14. MARITIME SUBPOLAR (Cfc)
    - one season is Warm/Mild and one is Very Cold/Extremely cold
    - both seasons are Moderate or above

    14. MANCHURIAN (Dwa/Dwb)
    - warmer season is Hot/Warm and colder season is Very Cold
    - rain is Very Wet/Wet/Moderate in warm season and Dry in cold season

    15. LAURENTIAN (Dfa/Dfb)
    - warmer season is Hot/Warm and colder season is Very Cold
    - rain is Wet/Moderate in cold season and Moderate/Low in warmer season

    16. CONTINENTAL HIGHLAND (Dsa/Dsb)
    - warmer season is Hot/Warm and colder season is Very Cold
    - rain is Dry/Low in colder season and Moderate/Wet in warmer season

    17. TAIGA (Dfc/Dsc/Dwc)
    - warmer season is Warm/Mild and colder season is Very Cold/Extremely Cold
    - not qualified as Cold Steppe or any other D-type climate

    18. TUNDRA (ET)
    - one of the seasons is Cold and the other one is colder

    19. ICE CAP (EF)
    - temperature is always Very Cold or Extremely Cold

    EDIT 1: fixed/revised some "rules" for D climates.
    Last edited by Pixie; 07-17-2014 at 07:40 PM.

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