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Thread: WIP (sort of tutorial to be) : Climates, applying Geoff's Cookbook at detail (some)

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  1. #1
    Guild Grand Master Azélor's Avatar
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    Jul 2008
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    Québec
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    Quote Originally Posted by CTA View Post
    Hey! First of all, this is super cool. Second, I was wondering how you made the height map you show in your second post. I've been poking around but haven't found any good resources, so any advice you could give would be greatly appreciated! (working on a tectonics map rn) Thank you so much!
    It's mostly done by hand with trial and error but more specifically: https://www.cartographersguild.com/s...ad.php?t=25903

  2. #2
    Guild Apprentice
    Join Date
    Apr 2020
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    31

    Question

    That is an awe-inspiring amount of work. I mainly want a map to serve as guidance in climate construction; do you think a substantially lower-resolution topographic map (like this) would work for that? If so, what actually determines how high things are? From the maps I've seen so far, it looks like "things are high near plate collision zones and get lower as you move further away from them" is a standard rule, but that's probably a gross oversimplification.

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