Results 1 to 10 of 26

Thread: Heightmap Generator for a City Generator

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    Gold, my friend, absolute gold! I wish I'd come here first instead of trying to come up with my own crummy system by myself with virtually no knowledge of erosive processes. Right, I'm off to rework the whole thing...and probably read a few geology books or something.

  2. #2

    Default

    So, hopefully these are a bit better, and not worse, than the last lot. It calculates the cutting power using the slope now instead of a bunch of successive botches. It still uses successive botches for other stuff though, most notably the getting rid of the sinks bit. So it fills the sinks, adds some perlin noise to the sinks, and does this about thirty times. If the map has big enough sinks, the cutting power is very low and the maps don't look very nice. Obviously this is nothing like what really happens. I guess the sinks would really be filled in with sediment and allow the river to continue flowing or something like that.

    And, basically all the towns are surrounded by mountains, which isn't very realistic either but hey, I like mountains.

    Anyway, if anyone's still reading this thread (Mr. Wilbur, perhaps...), here's some more heightmaps...

    Name:  height1.png
Views: 794
Size:  52.0 KB

    Name:  height2.png
Views: 820
Size:  47.9 KB

    Name:  height3.png
Views: 807
Size:  68.9 KB

    Name:  height4.png
Views: 764
Size:  45.7 KB

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •