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Thread: [CWBP2] World Map construction thread

  1. #71
    Guild Master Falconius's Avatar
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    I really don't understand the point of using a grid at all?

    Edit: Also we ought to decide how we are handling the small islands we took out. Should we include some or so we give an open season on the oceans for islands less than 20 or 30 pixels (80 to 100 km on the equator) big? My preference is open season.

    Speaking of claims, I'm going to claim the moon island in the direct centre of the map.
    Last edited by Falconius; 08-13-2014 at 11:48 AM.

  2. #72
    Guild Grand Master Azélor's Avatar
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    Because it makes things easier. No ?

    It could avoid to have a small enclaved plot.
    And after the mapping, we will have to place the maps together.

  3. #73
    Guild Master Falconius's Avatar
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    It seems to make things harder though.

    Where it comes in handy is stitching everything together at the end easily, but it can be done without a grid easy enough in any case, and it will be an immensely long time before we even get that far.

  4. #74
    Guild Master Falconius's Avatar
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    Plots so far:

    Azelor on the north island.

    Falconius on the island in the direct center.

    BlackChakram near the inland water on the continent to the east.

    Click image for larger version. 

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    A problem with keeping them square is also the implication that one has to map everything in that square, but of one only wants to map a specific country it is very unlikely its boarders would match, meaning he'll end up mapping a corner of something he doesn't know/care about necessarily.

  5. #75
    Guild Grand Master Azélor's Avatar
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    Maybe but I'm still concerned how we will patch it together.

  6. #76
    Guild Master Falconius's Avatar
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    Uploading a clean mask with no feathered edges:
    Click image for larger version. 

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    I'm about to start with the elevations in the east continents.

  7. #77
    Guild Grand Master Azélor's Avatar
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    Falconius, to make file modification easier, I think it's best to upload only the elevation layer in PNG if possible (not the whole map). Also, it will help positioning the layer if you put something in the corners (it can be anything).

    Ok and I got some numbers for you, I know you love numbers

    according to this map, calculating the area is tricky because the total is 1/5 greater than for Earth. for some reason even if it's the same dimensions
    Attachment 66577

    Total in pixels: 3 533 588
    Total land : 888 600 (25,14%)
    SW: 320 000 (36% of land/9% of the world)
    EC: 135 000 (15,2)
    ES: 94 000 (10,1)
    CN: 70 000 (7,9) (60 000 without islands)
    EN: 58 000 (...)
    CC: 43 000
    NP: 34 000
    CW: 26 000
    SWE: 24 000
    Broken thurlor: 23 000
    EE: 21 000
    Crescent: 13 000
    Thurlor: 9000
    SI: 2900
    SP: 2100
    NI: 800

    to find the ares in square kilometers, we need to :
    40 000/3000 (size of the map)
    =13,33*13,33
    =177,8

    multiply with map size in pixels:
    177,8*3 533 588= 628 271 946 sq km (510 067 00 for Earth)
    I used the mollweide projection, don't know if I did something wrong

    ok so the map is 1,23 time larger than Earth (but the planet is supposed to be about the same size)
    to find the area in sq km of a continent = (177,8* area)/1,23

    (177,8 * 320 000)/1,23 = 46 257 000 sq km for the biggest continent.
    right ?

    edit: I just noticed that Gprojector is adding a black border by default.
    Last edited by Azélor; 08-13-2014 at 05:20 PM.

  8. #78
    Guild Master Falconius's Avatar
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    Why is the map 1/5 larger than Earth? Was that what we decided? It's been so long I forgot now...

    I'm uploading png's for this stuff. Here's where I am at the elevations. Keep in mind the resolution was kept deliberately low (those mountain ranges are 40 pix brushes which is like 100 km or so.): Also its the whole map: P
    Click image for larger version. 

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    Here's the elevations only:
    Click image for larger version. 

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    Last edited by Falconius; 08-13-2014 at 06:14 PM.

  9. #79
    Guild Grand Master Azélor's Avatar
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    sorry, that's not what I meant. I mean I should have all the numbers right.

    the original map was 10 000 by 5 000. Meaning that every pixel represent 4 km since Earth is more or less 40 000 km at the equator.
    the file from G projection is 3 000 by 1500 because that is as high as I could get. Otherwise it crashes.
    so it's 13,33 times smaller or 13,33*13,33 ...
    but when I calculated the area I got 628 million sq km instead of 510, that's what I was saying. And I don't understand if it's normal since it's supposed to be more or less about the same size. It's either the fault of the projection and I need to divide it by 1,23 (but Hammer projection gives the same results) or I made a mistake somewhere.



    EDIT: I started the elevation map and I realized that I might have too much highlands. If you play around with this you might bet a good idea for the 1 or 2 first levels of elevation : http://www.floodmap.net/
    The way I see it, the elevations are:

    Low=0-500m
    Medium= 500-1000m
    Med high= 1000-2000m
    High=2000-4000m
    Very high= 4000+
    Last edited by Azélor; 08-14-2014 at 11:52 AM.

  10. #80
    Guild Master Falconius's Avatar
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    I'm really unsure as to what your letter abbreviations refer to, so Ill just take your word for it .
    Also I think we should possibly add in some of the islands.

    For the plots I think we should just number them sequentially and give their coordinates. This maintains their seniority in an easy manner, and also identifies them.

    So it be BlackChakram in plot 1 at gX.
    Azelor in plot 2 at bM.
    and Falconius in plot 3 at kN.

    Click image for larger version. 

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