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  1. #4
    Guild Expert johnvanvliet's Avatar
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    there are many tools but they all have a rather steep learning curve

    i tend to use mostly opensource code
    but Wilbur is rather nice and dose run in the Microsoft Windows emulator "wine"

    for say a FPS
    that would be ties of an area using a LOD approach with the GAME ENGINE

    however making a square tile that dose NOT have to be joined to others is the easiest to do

    a WHOLE planet at very hi resolution is a bit harder ( do to the HUGE file size )
    I work on planets that JUST the height data might be 24 Gig


    as to software
    look at the section on the forum about programs

    I tend to build the source code for the programs i use
    this leads to a mix of programs that i use

    one thing i use is Blender
    a 3d modeler and 3d GAMING CREATION tool
    http://www.blender.org/download/
    there is a built in tool ( needs to be turned on )
    Called " ANT "
    http://cgcookie.com/blender/2011/03/...dscape-add-on/

    and a oldish program
    "FracPlanet "
    http://www.bottlenose.demon.co.uk/share/fracplanet/

    libnoise
    a library and c headers for c code


    now for something like this google search find for skyrim
    http://static-1.nexusmods.com/15/mod...1396623946.jpg

    the FREE tool wilbur will do just fine
    however the site is down

    the good news is that making basically an island ,even a big one, is the EASIEST to do .

    there are many tutorials here on this site for that
    Last edited by johnvanvliet; 02-17-2015 at 11:53 PM.
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