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Thread: Tarantia

  1. #21
    Guild Master Chashio's Avatar
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    Quote Originally Posted by Ilanthar View Post
    I don't know what HSB adjustment option is (photoshop term?), but I catch the general idea.
    For anyone curious, HSB or HSL stands for Hue Saturation Brightness / Lightness. In Photoshop, you can use Adjustment Layers for non-destructive adjustments of the layer(s) below. The Adjustments panel can be opened by going to the menu > Window > Adjustments, where you will find many options including one called Hue/Saturation.
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

  2. #22

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    Thanks for the explanation Chashio!

    Here's more of the city. Just three Wards are missing in the west part and a few details. That's gonna do a lot of buildings to do... I think I'm gonna work on non-paved areas and the river now.
    Click image for larger version. 

Name:	Tarantia first tests.jpg 
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Size:	2.95 MB 
ID:	71506

  3. #23

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    A few tests about terrains. I tried some forest and crops, mainly in the south east. What do you think?

    Click image for larger version. 

Name:	Tarantia first tests.jpg 
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  4. #24
    Guild Adept fabio p's Avatar
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    I may be wrong, but I think crops shapes are somewhat too blocky and sharp and maybe out of scale; forests seem ok to me.
    By the way, great wip and great map in the making.

  5. #25
    Guild Grand Master Azélor's Avatar
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    I tried to find examples for middle age but looking at farmlands in Europe today, it look small. Unless it's considered urban agriculture ?

    A full grown tree can be as large as the average house. You might consider making them better if you want the scale to be consistent.

  6. #26

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    By Fabio P
    I may be wrong, but I think crops shapes are somewhat too blocky and sharp
    By "blocky", you mean too many squares? I'll try to blur the edges.

    By the way, great wip and great map in the making.
    Thanks!

    By Azelor
    I tried to find examples for middle age but looking at farmlands in Europe today, it look small. Unless it's considered urban agriculture ?
    A full grown tree can be as large as the average house. You might consider making them better if you want the scale to be consistent.
    Well, in my mind (but I may be wrong), it was mainly little crops for each families/household in the middle ages, except for church's domains or noble's domains. So you would make bigger trees and smaller crops?

    Anyway, thanks for the comments guys.

  7. #27

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    I haven't reworkd the crop fields/trees yet. I've darkened the yellow of the eastside ward. And of course, you've got the whole city now.
    Click image for larger version. 

Name:	Tarantia first tests.jpg 
Views:	64 
Size:	4.60 MB 
ID:	71575
    Here's a test for a less uniform roof texture (as J.Edward suggest). What do you think of it?
    Click image for larger version. 

Name:	Tarantia roof test.jpg 
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  8. #28
    Administrator Facebook Connected Diamond's Avatar
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    I think I like that new texture a little better.

  9. #29

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    By Diamond
    I think I like that new texture a little better.
    Thanks and well noted!

  10. #30

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    Some corrections about terrains... Is it better?
    Click image for larger version. 

Name:	Tarantia tests.jpg 
Views:	66 
Size:	1.02 MB 
ID:	71648

    And a few (small) progress on the global map.
    Click image for larger version. 

Name:	Tarantia first tests.jpg 
Views:	56 
Size:	4.31 MB 
ID:	71649

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