Results 1 to 10 of 165

Thread: [WIP] World of Aduhr

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Artisan Charerg's Avatar
    Join Date
    Feb 2015
    Location
    Finland
    Posts
    525

    Default

    In the end, I decided to first complete the deglaciated topography, and only then add the glaciers. Without further ado, here are the maps:

    Elevations:
    Click image for larger version. 

Name:	Urgaleon I.png 
Views:	12 
Size:	313.7 KB 
ID:	137374

    Gradual (with bump map):
    Click image for larger version. 

Name:	Urgaleon II.png 
Views:	13 
Size:	1.00 MB 
ID:	137375

    This time around, I changed my Wilbur process a bit. Namely I upscaled the final map into 2x resolution for processing through Wilbur, then downscaled back afterwards. Overall, this does seem to take care of Precipiton Erosion induced-artifacts, eliminating the need to do manual blurring afterwards. Wilbur has some built-in features for that purpose as well (Dilate & Erode), which I've been reluctant to utilise due to the relatively low res of these maps, but perhaps with 2x resolution those might work out as well. Will have to experiment with that a bit.

    @shadixdarkkon:
    Aduhr has indeed had some ice ages in the recent past. Though the "northern corridor" is relatively easy to cross even with present-day sea level (at least for humans).

    Next up, it's finally time to drop that big glacier on top (which I'm hoping will be a relatively quick procedure)!

  2. #2
    Professional Artist Naima's Avatar
    Join Date
    Mar 2010
    Location
    Italy
    Posts
    1,573

    Default

    Quote Originally Posted by Charerg View Post
    In the end, I decided to first complete the deglaciated topography, and only then add the glaciers. Without further ado, here are the maps:

    Elevations:
    Click image for larger version. 

Name:	Urgaleon I.png 
Views:	12 
Size:	313.7 KB 
ID:	137374

    Gradual (with bump map):
    Click image for larger version. 

Name:	Urgaleon II.png 
Views:	13 
Size:	1.00 MB 
ID:	137375

    This time around, I changed my Wilbur process a bit. Namely I upscaled the final map into 2x resolution for processing through Wilbur, then downscaled back afterwards. Overall, this does seem to take care of Precipiton Erosion induced-artifacts, eliminating the need to do manual blurring afterwards. Wilbur has some built-in features for that purpose as well (Dilate & Erode), which I've been reluctant to utilise due to the relatively low res of these maps, but perhaps with 2x resolution those might work out as well. Will have to experiment with that a bit.

    @shadixdarkkon:
    Aduhr has indeed had some ice ages in the recent past. Though the "northern corridor" is relatively easy to cross even with present-day sea level (at least for humans).

    Next up, it's finally time to drop that big glacier on top (which I'm hoping will be a relatively quick procedure)!
    Wilbur has also in erosion blurring/smoothing, what res are yo working on?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •