Results 1 to 8 of 8

Thread: Lamuire Pasis-Style: yet another WIP

  1. #1
    Guild Adept Facebook Connected Llannagh's Avatar
    Join Date
    Aug 2013
    Location
    Germany
    Posts
    318

    Wip Lamuire Pasis-Style: yet another WIP

    Hey there,

    apologies for my absence, once again. As usual I come back with a new WIP that I'm probably not going to finish, but we all might just have to get used to that.

    I have been fiddling around with Pasis' tutorial for a while now but didn't get any satisfying results until now. This is what the first version looked like:

    Click image for larger version. 

Name:	Lamuire-Pasis-proto.jpg 
Views:	101 
Size:	3.36 MB 
ID:	81347

    So I was pretty optimistic about that and liked a lot of things, but there were a few factors that were too much of a wild card to get a consistent map, as well as me just racing ahead and forgeting half of the techniques I tried out. So I started anew, with a much more level-headed approach and I got this far for now:

    Click image for larger version. 

Name:	Lamuire-Pasis-V1.jpg 
Views:	100 
Size:	2.16 MB 
ID:	81348

    I did a bit of fiddling with overlays and a bit of forest. The mountains need a lot of fleshing out and there will be lots of opportunities for adding detail... so I might go overboard with it as usual.

    The weird thing is, though, that sometimes the mountains seem to "invert" themselves. I first thought it might be my graphics processor going nuts, but I think it might just be my eyes playing tricks on me. Anyone any experince with that?

    So long and be nice to each other!

    - Llannagh

  2. #2
    Guild Adept Facebook Connected Llannagh's Avatar
    Join Date
    Aug 2013
    Location
    Germany
    Posts
    318

    Default

    I scrapped the above mountains and redid them once again. Lots of tweaking and trial and error, but i'm getting somewhere.

    Here's an update:

    Click image for larger version. 

Name:	Lamuire-Pasis-V3.jpg 
Views:	74 
Size:	2.56 MB 
ID:	81358

    The mountains need blending, and shading, and probably another makeover, but i like the general gist of it.

  3. #3
    Guild Artisan Freodin's Avatar
    Join Date
    Oct 2010
    Location
    Germany
    Posts
    513

    Default

    Texture looks a lot better in the last version... but I liked the layout of the previous version better.

    The new mountains look a little to "regular" fractal-farny in my eyes.

  4. #4
    Guild Adept Facebook Connected Llannagh's Avatar
    Join Date
    Aug 2013
    Location
    Germany
    Posts
    318

    Default

    Yep, you're right. It's too straight. Maybe I should take the mountains from before and just change the texture. Will look into that soonish.

  5. #5
    Guild Adept Facebook Connected Llannagh's Avatar
    Join Date
    Aug 2013
    Location
    Germany
    Posts
    318

    Default

    Right, I changed the mountains once again. I feel it works much better now.

    Click image for larger version. 

Name:	Lamuire-Pasis-V4.jpg 
Views:	45 
Size:	2.18 MB 
ID:	81391

  6. #6

    Default

    As for me, I love the result you got with the grey one in your first post. I would start from this and use a multiply effect on a background paper texture, then I'll apply the vegeration colors.

  7. #7
    Guild Adept Facebook Connected Llannagh's Avatar
    Join Date
    Aug 2013
    Location
    Germany
    Posts
    318

    Default

    I took part of Ilanthar's advice and started again with a greyscale image. Not really satisfied yet, but I feel I'm getting the hang of it soon. Might have to do a complete redo again, but I'm pretty confident that when I have found a technique, this will serve me as a basis for the other maps.

    Click image for larger version. 

Name:	Lamuire-Pasis-V1b.jpg 
Views:	96 
Size:	3.88 MB 
ID:	81838

    Had a conversation with a friend yesterday who likes the more "medieval-ly" feel of my Bataar-map better, but I'm looking for something more dynamic to get things done. For some reason this style is triggering my imagination a lot more. Well we'll see how it all turns out.

    The coastlines and rivers will be refined in a later version too. That shouldn't be too much work.

  8. #8

    Default

    Yep, it looks defintely better imho .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •