Quote Originally Posted by Redrobes View Post
Monks and I always used to say that it would be best to "model in the rain" where you let the erosion and river formation happen whilst you pull up the landscape and then let the water do its thing for a while before altering it some more. But we know how much compute that would take. Possible, esp now with all the GPU grunt, but a lot of work to get that going.
You may have seen http://codeflow.org/entries/2011/nov...g-and-erosion/ - written in WebGL and runs in your browser. It made me both sad and happy to see it back when.

The simplest way to release something like that to open source is to put a specific "this software is abandoned; do not contact me about it" notification on the download (and/or point the notification system at an abandoned/ignored e-mail address). I used to get pestered about source code for Wilbur a couple of times a day. That almost entirely stopped when I put the "source not available" notification on the page.