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Thread: Six maps open for critics and comments :)

  1. #11
    Guild Adept Elterio Delgard's Avatar
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    Thanks!

    The hard part is to be able to have a different labeling system with each society, same goes with giving names to the characters. For exemple, the Kastosian map is just random names. The Assionian Empire, I did a little bit of linguistic (Areth means land, earth). For the Ustringald Republic, I forgot... For the Nalohosians, I took name of cities in England and changed them a bit.
    I want people to notice that the labeling changes with the civilization.

    Oh, and for your info, my 3x2 map is but half of it. Right now it's 4x3, but the image is 15Mb so I cannot post it.

  2. #12
    Guild Master Josiah VE's Avatar
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    Quote Originally Posted by Elterio Delgard View Post
    Thanks!

    The hard part is to be able to have a different labeling system with each society, same goes with giving names to the characters. For exemple, the Kastosian map is just random names. The Assionian Empire, I did a little bit of linguistic (Areth means land, earth). For the Ustringald Republic, I forgot... For the Nalohosians, I took name of cities in England and changed them a bit.
    I want people to notice that the labeling changes with the civilization.

    Oh, and for your info, my 3x2 map is but half of it. Right now it's 4x3, but the image is 15Mb so I cannot post it.
    Interesting! In future maps I'd like to put more into my names.

    If you export the images as a JPG you can tone down the quality and it cuts the size a lot.

    I offer map commissions for RPG's, world-building, and books
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  3. #13
    Guild Adept Elterio Delgard's Avatar
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    It was 15Mb with JPG and it's 8,5Mb with GIF

  4. #14
    Guild Expert johnvanvliet's Avatar
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    a gif is the 1980's 8 bit indexed format
    with ONLY 255 tones and 1 tone as the alpha indexed tone
    it is small in KiB.
    well images needed to be in the 1980's and 90's when using dial up at 1 k /sec on average

    a jpg is a 3 layer 8 bits per layer and there for 66% bigger before the lzm gif or lousy jpg compression
    --- 90 seconds to Midnight ---
    --------

    --- Penguin power!!! ---


  5. #15
    Guild Adept Elterio Delgard's Avatar
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    Well now this is my whole world so far. I have already redrawn four of them and ... well the fifth one if giving me a headache...

    Click image for larger version. 

Name:	Northwest Evozen.gif 
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ID:	84286Click image for larger version. 

Name:	Northeast Evozen.gif 
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ID:	84287

  6. #16
    Guild Adept Elterio Delgard's Avatar
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    More precisely, this is the map I am redrawing.
    Click image for larger version. 

Name:	Suite2.jpg 
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ID:	84288
    I have a hard time justifying such big lakes, and also why some rivers come from so far into them. I tryed to add some mountains, make some dépressions and ARGH! At least now I know it was made by the melting of an Ice cap, but that brings me but a few step further only from the start point.

  7. #17
    Guild Adept Elterio Delgard's Avatar
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    Oh and! If anyone thinks I should have more diversity in geographical features, don't hesitate to point it out and I am quite open also for critics concerning my drawing style.

  8. #18
    Guild Master Josiah VE's Avatar
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    I'm still in awe at the sheer size of this, it's truly epic.

    It must take a lot of determination to do those forests like that.

    I offer map commissions for RPG's, world-building, and books
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  9. #19
    Guild Adept Elterio Delgard's Avatar
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    Quote Originally Posted by Josiah VE View Post
    I'm still in awe at the sheer size of this, it's truly epic.

    It must take a lot of determination to do those forests like that.
    Having to draw on several pages helps me to avoid squareness to a certain extent. As for the forests, aye, they are quite boring after a while. But the mountains too require alot of time.

  10. #20
    Guild Adept Elterio Delgard's Avatar
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    Well, here is the map I am redrawing for the fifth time ��
    It is the first time I post a work in progress.
    Click image for larger version. 

Name:	image.jpeg 
Views:	67 
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ID:	84331

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