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Thread: Kronos (reborn) topographic

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  1. #1
    Guild Adept Harrg's Avatar
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    Thank you sir QED42!

    I continue to make cosmetic changes to the map. My main focus now is on increasing the detail of the central mountain system. I add new watersheds and sharpen them to emphasize tectonic specificity.
    I finally added an island arc in the east
    If you see any inaccuracies in the believability of the relief, please let me know.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Kronos_2021_psevdo_swiss.jpg 
Views:	83 
Size:	4.08 MB 
ID:	129311  

  2. #2

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    Quote Originally Posted by Harrg View Post
    Thank you sir QED42!

    I continue to make cosmetic changes to the map. My main focus now is on increasing the detail of the central mountain system. I add new watersheds and sharpen them to emphasize tectonic specificity.
    I finally added an island arc in the east
    If you see any inaccuracies in the believability of the relief, please let me know.

    ### Latest WIP ###
    - This island arc you added to the east of the continent: were these islands hand drawn, or did you paste them in from DEMs?

    Your work is amazing.

  3. #3
    Guild Adept Harrg's Avatar
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    Hi. I am in some creative stagnation. It has often been pointed out to me that my central mountains are similar to Himalay . It's funny, but I made up these mountains mainly from the Taurus, Zagros, Armenian Highlands and the Caucasus (in fact, most of the world was made up of them). Perhaps subconsciously, but I really made the central mountains very similar to the Himalayas and it depresses me a little. I would like to keep the overall system, but make some adjustments so that it does not look so much like the Himalayas. I really need feedback and advices how fix it
    Also please let me know how recognizable the real DEM on my map. And what elements of the world seem really strange or wrong to you. Thank you
    Last edited by Harrg; 04-28-2021 at 06:30 PM.

  4. #4
    Guild Adept Harrg's Avatar
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    Map

    I decided to switch to other parts of the world for now. Added new volcanoes, worked on the rift zone in the south. Added relief to the islands. I plan to improve the detailing of the underwater relief. Of the major changes, I still plan to improve the northeast coast and the terrain there before I can say it's over. I made attempts to create conlangs for my world in order to give various and interesting names, since now i'm experiencing a deficit in them

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Kronos_2021_fixes_v2.jpg 
Views:	43 
Size:	3.69 MB 
ID:	129534   Click image for larger version. 

Name:	gray.jpg 
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ID:	129535  

  5. #5
    Guild Adept Harrg's Avatar
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    Map

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Kronos_2021_fixes_v2.jpg 
Views:	46 
Size:	3.55 MB 
ID:	129632   Click image for larger version. 

Name:	Kronos_2021_fixes_v2.jpg 
Views:	51 
Size:	5.07 MB 
ID:	129633  
    Last edited by Harrg; 05-06-2021 at 08:57 PM.

  6. #6

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    I like those last versions! Real improvement both for colours & contrast. Can't really choose between the two, though.

  7. #7
    Guild Adept Harrg's Avatar
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    Quote Originally Posted by Ilanthar View Post
    I like those last versions! Real improvement both for colours & contrast. Can't really choose between the two, though.
    Merci!

    Some fun with texturing.
    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Kronos_2021_sattelite.jpg 
Views:	69 
Size:	6.89 MB 
ID:	129924  

  8. #8

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    That texturing looks incredibly good! Kind of hard to believe that that isn't an actual satellite image.

  9. #9
    Guild Adept Harrg's Avatar
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    Quote Originally Posted by MrBragg View Post
    That texturing looks incredibly good! Kind of hard to believe that that isn't an actual satellite image.
    Thank you very much!
    It`s testing of fast texturing technique. I already used this trick a couple of years ago, here in the thread, when I was making local maps. But now I have applied this effect to the entire map.I like the results in high vegetation areas. But deserts and highlands - they definitely require more attention.
    This is still not the final result. Texturing showed those problem areas in the relief that I have. And I will probably have to go back to the heightmap over and over again. If you could somehow quickly create a map of the river system based on a height map, then this would simplify the process.

  10. #10
    Guild Adept Harrg's Avatar
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    ### Latest WIP ###
    Added some water effects.
    P.S. fixed south colours
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Kronos_2021_sattelite.jpg 
Views:	51 
Size:	7.41 MB 
ID:	129933   Click image for larger version. 

Name:	Kronos_2021_sattelite.jpg 
Views:	54 
Size:	7.34 MB 
ID:	129934  
    Last edited by Harrg; 05-28-2021 at 06:25 AM.

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