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Thread: Kronos (reborn) topographic

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  1. #11
    Guild Adept Harrg's Avatar
    Join Date
    Apr 2011
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    Russia. Россия
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    307

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    Hello swiss. Thank you for questions)
    1. No I use many simple textures of grass, sand, and ect. I use 300 PPS in photoshop settings, and my file size 988 mb it`s lagging on my computer) I`m not fully understand last part of this questions, sorry for language barrier.
    2. I have 4-5 layers with different transparency. For sand stream I use tool "finger" in photoshop. And some layers for light and dark. I use simple soft dark brush and transparency 6-12%
    3. unfortunately not understand too
    4. Yes I fun with this) Just small brush with texture and in layer option use embossing
    5. I wrote this. I think it can help you https://www.cartographersguild.com/s...ad.php?t=30277
    First of all you should make height map. There are many ways for this on this forum. Уou can use tutorial of Arshees, Passis, Pixie. After it you can start work with texturing. I use stamp brush with 15-60% transp. You can mixed different texture to make effects that you want. I love work with many layers for different places.
    About forest. I use one texture. I deleted some pixels for make sieve. And save it like texture pattern. On layer "forest" I use embossing and shadow. And make layer to multiplication effect. With light and color correction you can change this layer to look like real forests. For forests i have 4-5 layers of one texture with different settings to make dark on light forest for different biomes.
    Use layer on top for shadows. I have 2 layers for this. Global shadow with 5-15% transp. and local shadow with 15-25% transp for show deep places.
    Last edited by Harrg; 01-10-2018 at 01:29 PM.

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