Page 7 of 9 FirstFirst ... 3456789 LastLast
Results 61 to 70 of 87

Thread: New Version of Old Map

  1. #61

    Default

    Ah-ha! You have given away the location of your two missing cities

  2. #62
    Professional Artist ThomasR's Avatar
    Join Date
    Nov 2015
    Location
    Angers, France
    Posts
    4,153

    Default

    The shading is very immersive ! Good job !

  3. #63
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,824

    Default

    Thanks !
    Actually, I was trying my roads... I'm not convinced. Are they too thin ? Too black ? Too straight ?
    I'll think about that for tomorrow...

  4. #64

    Default

    They might be a little dark? The darkest sort of road I've ever seen is wet or fresh tarmac, but even then its more of a charcoal grey, not black.

    Most maps I've seen (with the exclusion of road maps) the roads are either a similar tone to the grass and a different colour, or paler than the grass.

    There are no real hard rules. It's up to you. I mean, if the book says roads paved with obsidian, then I guess they would be black.

    Whether they are too straight or not straight enough depends on the book. Think, though, about how bendy our relatively modern roads are in the real world - especially in hilly areas. There are zigzag roads up steep slopes, and there are also roads that wiggle quite prettily around a single contour line just above the shore of a lake - hemmed to it by the surrounding mountains... and so on

    EDIT: Come to think of it the only roads I've ever seen that are straight or straight-ish with only minor deflections along the route (and quite apart from the horrible scars inflicted by the motorways), are the great Roman roads we have here in the UK, and the roads that traverse some parts of the Netherlands and our own Fens in East Anglia - both for the same reason - its extremely flat, consisting of ground that in the middle ages was either shallow sea or salt marsh.
    Last edited by Mouse; 08-31-2016 at 05:03 AM.

  5. #65
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,824

    Default

    Thanks for your advices for the roads, Mouse, it was really useful, and I think it's better now.

    So... all the cities and villages are there, as the roads... and I've started to label all that... (Sorry, it's in French, as the stories is written in that language)

    Click image for larger version. 

Name:	Region Minol Guild.jpg 
Views:	24 
Size:	9.27 MB 
ID:	87124

  6. #66

    Default

    The roads look a lot better now I only have one more suggestion about them, and that is to somehow distinguish them from all the other kinds of black line in the drawing? I have no idea how you would go about it, but where the coastline, the rivers and the roads all have a lot of black lines around them, and they are close together, it's starting to look just a very tiny bit stripy?

    EDIT: I clean forgot to say that the whole map is looking a lot better now you've got more settlements in it
    Last edited by Mouse; 08-31-2016 at 03:04 PM.

  7. #67
    Guild Expert ladiestorm's Avatar
    Join Date
    Mar 2016
    Location
    North Carolina, USA
    Posts
    1,345

    Default

    wait... is the campaign cartographer?!? it looks so much different than what I'm used to! I think I like it!
    Like a thief in the night
    she comes with no form
    yet tranquility proceeds
    the accursed storm...


    check out my new Deviant Art page!
    https://www.deviantart.com/ladiestorm

  8. #68

    Default

    Jo's using PS for this map

  9. #69
    Guild Master Facebook Connected - JO -'s Avatar
    Join Date
    May 2016
    Location
    Geneva, Switzerland
    Posts
    2,824

    Default

    Yes, it's all made on PS... For once, I just wanted to draw all by myself... But with the time it takes, I shall return on CC3+ sooner or later, I think :-)

    Anyway, here's the look that this map should have at the end...
    I still have a lot of labels to write, and a bit of triming around the border, but you should have an idea of the result.

    Thanks Mouse for your advice on the roads. I colored them in red, and I managed to "shade" (?) the coast lines and all the black lines which are everywhere on this map...

    Let me know what you think ...

    Click image for larger version. 

Name:	Region Minol Guild.jpg 
Views:	16 
Size:	9.15 MB 
ID:	87150

  10. #70

    Default

    Oh yes - most definitely a huge improvement with the lines Not sure what you would call it other than 'shading' them.

    I really like all the little details you've started to add with all the little coastal settlements as well, and the frame and title scroll just set the whole thing off

Page 7 of 9 FirstFirst ... 3456789 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •