I have a feeling people in this city are pretty fit. Just imagine all the stairs they have to climb everywhere. Mountains, canyons, massive towers. And after googling Bologna it kinda makes me wish you'd put more.![]()
I think it would be cool to have the theatre on the border. We'd both have to draw a part of it, right? Where would you place it?
-Dan
I have a feeling people in this city are pretty fit. Just imagine all the stairs they have to climb everywhere. Mountains, canyons, massive towers. And after googling Bologna it kinda makes me wish you'd put more.![]()
Thanks for the tip, I'm trying it right now! The lines are not supposed to be straight for the moment since I'm still in the planning but using paths means I could go straight with the definitive building drawing. Yea, my technique is not very efficient for the moment.
Split 50/50 and I would move it closer to the district 6. I'll update the location in my next upload.I think it would be cool to have the theatre on the border. We'd both have to draw a part of it, right? Where would you place it?
Rich people built tall tower to demonstrate their fortune and most people in my district are not really rich. Of course, there are other towers, but they are much shorter. I think that 1 or a few high towers are nice but too many will disfigure the city.I have a feeling people in this city are pretty fit. Just imagine all the stairs they have to climb everywhere. Mountains, canyons, massive towers. And after googling Bologna it kinda makes me wish you'd put more.
edit: Thomrey, yes it is much faster. I still have no idea of what I'm doing but at least I'm doing it faster!
Last edited by Azélor; 01-11-2017 at 08:28 PM.
Hehe, you may not have any idea what you are doing but you are certainly doing well. I'm looking forward to seeing its final creation because I have no doubt it will turn out great!
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You could have high rise blocks instead of towers?
Just a thought.
This is looking great already - and don't worry about my arena. Its quite a distance away and is much more to do with football and gladiatorial matchesI haven't got the natural cliff for good acoustics in my patch.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Not really. I don't think it was common in the era to have hi-rise. Yemeni architecture could be another source of inspiration tough, they have a very dry climate.
I did a count, my version has more buildings than the one above and it's over 300.
Sad that the acoustic is not great, some folk in my district would love to be able to follow the arena fights from afar.
I wonder if Jo might be able to help us both with his communications technology![]()
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
So after some considerations, and despite the relative shadiness of the district, I decided to name the district White hill.
There won't be a lot of living plants on the hill. The reason is that it's mostly rocky so there is not a lot of soil where plants can grow. Also, it's not quite the rainy season yet so it's still a bit dry.
Also, timewise, I presume that the map is being made in spring based on the water level (September or October since we are in the south). Just before the Monsoon.
### Latest WIP ###
In this update, I tested some road and roof designs. I'm undecided.
Materials for roofs:
Wood:bad idea/costly?
Hay: cheap but is isn't it dangerous for fires?
Tiles/slabs: best but likely more costly.
Roads:
Bricks/stones : best
Rocks: ok
Gravel/dirt: awful and impractical during the rainy season