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  1. #1
    Guild Expert Wingshaw's Avatar
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    I agree with kacey...mostly. I think that the cliffs do look good like this, although the edges of each cliff look quite sharp. You'd think a fairly soft stone like limestone would have eroded into a rounder kind of ledge.

    Regarding the trees, I think Kacey's point about having trees above the bottom of the cliff makes some sense. Think of it like this: the first ledge is, say, 15 metres high. Whereas some of those trees adjacent to the ledge might be 20 metres high. Therefore you'd expect them to overlap the cliff edges a bit (although I can see how that might be hard to depict). Also, it might help to show more than just trees growing on the cliffs: what about vines, moss, algae, grasses...

    THW


    Formerly TheHoarseWhisperer

  2. #2

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    Quote Originally Posted by Redrobes View Post
    I think that looks good. I had trouble representing the vertical cliffs too but to take a leaf out of Falconius excellent 3D map I think he got it better with the darker more contrasty nature to the cliffside than I had planned. So maybe on the shadow side darken it a lot and on the sunny side give it some welly on the highlights. My problem is that I dont have a shadowed side of the cliff on my map to show that with.
    Thanks Red

    You are definitely right about the lack of contrast problem. I've seen it for what it is now that I've come back to upload the next experiment

    Quote Originally Posted by kacey View Post
    The cliffs look good Mouse, but those trees don't look to be growing from nooks, and cranies. The way the trees are under the cliffs completely is making it seem like the rocks are floating above the ground. The first thing I thought when I looked at it was that it was a floating island. I think if you put some of the trees above the bottom of the cliff it would help to ground the rock formation.
    Thanks Kacey

    LOL! The more I look at it the more I reckon I was subconsciously thinking of District 59...

    I've been messing around with the idea of drawing everything again, and I totally agree about the trees. The more I look at the last post, and compare it with experiment 3 (below), the more I go off the idea of doing it that way (experiment 2 above)... but it will take me forever to do it as an actual drawing like below (I know - what the heck do I think everyone else is having to do?!)

    I'm a CC3 mapper - everything I do is supposed to be fast

    Quote Originally Posted by TheHoarseWhisperer View Post
    I agree with kacey...mostly. I think that the cliffs do look good like this, although the edges of each cliff look quite sharp. You'd think a fairly soft stone like limestone would have eroded into a rounder kind of ledge.

    Regarding the trees, I think Kacey's point about having trees above the bottom of the cliff makes some sense. Think of it like this: the first ledge is, say, 15 metres high. Whereas some of those trees adjacent to the ledge might be 20 metres high. Therefore you'd expect them to overlap the cliff edges a bit (although I can see how that might be hard to depict). Also, it might help to show more than just trees growing on the cliffs: what about vines, moss, algae, grasses...

    THW
    Thanks THW

    It was your lovely cliffs that made me restless about the bevel I was using before this - made me start to really think about how I was going to make it look better.

    I've been working on another alternative since the one above....

    This is experiment 3:

    Click image for larger version. 

Name:	Scale question.JPG 
Views:	92 
Size:	444.9 KB 
ID:	92360

    I got carried away with it, and completely failed to notice that it was totally out of scale. Those crags are tiny in comparison with the 12 foot road. I really should be ashamed to show this, but I need to know if I do it again (but larger) would this look a bit better?

    Thanks all of you for taking the time to look at and analyse Experiment 2 for me - I'm really grateful for your help

  3. #3
    Guild Journeyer Facebook Connected Southern Crane's Avatar
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    Quote Originally Posted by Mouse View Post
    Thanks Red

    You are definitely right about the lack of contrast problem. I've seen it for what it is now that I've come back to upload the next experiment



    Thanks Kacey

    LOL! The more I look at it the more I reckon I was subconsciously thinking of District 59...

    I've been messing around with the idea of drawing everything again, and I totally agree about the trees. The more I look at the last post, and compare it with experiment 3 (below), the more I go off the idea of doing it that way (experiment 2 above)... but it will take me forever to do it as an actual drawing like below (I know - what the heck do I think everyone else is having to do?!)

    I'm a CC3 mapper - everything I do is supposed to be fast



    Thanks THW

    It was your lovely cliffs that made me restless about the bevel I was using before this - made me start to really think about how I was going to make it look better.

    I've been working on another alternative since the one above....

    This is experiment 3:

    Click image for larger version. 

Name:	Scale question.JPG 
Views:	92 
Size:	444.9 KB 
ID:	92360

    I got carried away with it, and completely failed to notice that it was totally out of scale. Those crags are tiny in comparison with the 12 foot road. I really should be ashamed to show this, but I need to know if I do it again (but larger) would this look a bit better?

    Thanks all of you for taking the time to look at and analyse Experiment 2 for me - I'm really grateful for your help

    Really enjoy this shading and very inspirational. I keep going back to scratch to make everything myself but I am not nearly this good at cliff making.

  4. #4

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    Quote Originally Posted by Azelor View Post
    I think most people would expect to have a tree like in number one (picture below) but number 2 is also possible. With the ledge higher than the treetop.

    Click image for larger version. 

Name:	cliff example.jpg 
Views:	39 
Size:	103.6 KB 
ID:	92359
    Aw thanks Azelor

    That's really kind of you

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