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  1. #1
    Guild Expert johnvanvliet's Avatar
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    there a few things here
    http://www.ipol.im/

    -- click on the "DEMO" tab on each paper for a online demo

    it is research code and will need hacking for your needs

    Inpainting is what i use some examples
    http://www.ipol.im/pub/art/2013/54/
    http://www.ipol.im/pub/art/2013/40/

    and this works VERY well for high frequency " near noise/ data"
    http://www.ipol.im/pub/art/2011/ggm_rpn/

    this works rather well -- " MOSTLY ???? " for inpainting
    http://www.logarithmic.net/pfh/resynthesizer

    -- builds fine on Linux and on win32 using mingw ( should build on apple )

    i also use " G'Mic"
    http://gmic.eu/

    -- formally "GREYCStoration"


    --- 90 seconds to Midnight ---
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  2. #2
    Administrator waldronate's Avatar
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    http://kesen.realtimerendering.com (if you've never come across it) has links to papers from most of the major graphics conferences, including links to author's pages. Many of those pages have source code.

    A couple of quick probes using the search term '"wang tiles for image and texture generation" cohen' (the name of one of the early papers on the subject + the name of first author) led to this and other implementations: http://www.robburke.net/mle/wang/

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