Quote Originally Posted by waldronate View Post
Once you have your biomes, sample a googly map of Earth at similar biomes to get a patch of representative texture. Then synthesize larger patches on the fly using a texture synthesis engine. As above, use a fractal to control the hard transition between biome types.
Hi again

I'm trying the wang tiles approach, and as you've suggested, I'm trying to sample Google Earth Pro for textures. Surprisingly, Google Earth Pro only saves images in jpg format, moreover the quality of textures in Google Earth itself is quite low when I zoom in to a lavel of 30-40 km above surface.

Any ideas what other tools I can use to sample textures?