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Thread: Battlemap! - Valley of Ancient bones (WIP)

  1. #11
    Guild Apprentice Facebook Connected flyenemu's Avatar
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    Praise

    XCali,

    Thank you for posting this for review. I find the idea behind the map to be quite wonderful. I can see it providing a lot of immersion for players and GMs alike! It is also quite reusable, as most battles I run (in D&D) only deal with a 10x10 grid. This would allow for random encounters and most trivial combat to have a bit more 'umph' so to say.

    I do, however, share in the opinion that the colors are a bit dark, but not for all the same reasons. When I am running a game (on a tan dry erase battlemap), I like to use bright colors to note different effects and whatnot so that I can see (at a glance) what is where. I have enough to do on my end of things as a GM (monster stats, adjudicating, initiative, etc.), that I need things to be clear and easy to read. My problem with the colors has to do with the grid most of all. For me, it blends in with the rest of your work, and makes it hard to see where one ends and the other begins.

    As a player, I find the more the GM offers me on the map, the more I will use. By this I am referring to the 'hills' and 'ridges' on your map. If I was to see those in game I would think "Boy oh boy! I'm going to climb up one of those and peg baddies with my bow!". I as a GM would also like to use such wonderful terrain to exploit the benefit of enemies with flight. So, in addition to a grid with more contrast, I would recommend the grid also overlaps the map entirely.

    In conclusion, I find your work quite wonderful, and given the above mentioned changes (and the cash to burn) I would buy a dry erase mat with your print on it!

  2. #12
    Guild Expert Facebook Connected XCali's Avatar
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    Default

    Think this message glitched. Anyway...
    Last edited by XCali; 06-18-2017 at 04:05 PM.

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  3. #13
    Guild Expert Facebook Connected XCali's Avatar
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    Quote Originally Posted by flyenemu View Post
    XCali,

    Thank you for posting this for review. I find the idea behind the map to be quite wonderful. I can see it providing a lot of immersion for players and GMs alike! It is also quite reusable, as most battles I run (in D&D) only deal with a 10x10 grid. This would allow for random encounters and most trivial combat to have a bit more 'umph' so to say.

    I do, however, share in the opinion that the colors are a bit dark, but not for all the same reasons. When I am running a game (on a tan dry erase battlemap), I like to use bright colors to note different effects and whatnot so that I can see (at a glance) what is where. I have enough to do on my end of things as a GM (monster stats, adjudicating, initiative, etc.), that I need things to be clear and easy to read. My problem with the colors has to do with the grid most of all. For me, it blends in with the rest of your work, and makes it hard to see where one ends and the other begins.

    As a player, I find the more the GM offers me on the map, the more I will use. By this I am referring to the 'hills' and 'ridges' on your map. If I was to see those in game I would think "Boy oh boy! I'm going to climb up one of those and peg baddies with my bow!". I as a GM would also like to use such wonderful terrain to exploit the benefit of enemies with flight. So, in addition to a grid with more contrast, I would recommend the grid also overlaps the map entirely.

    In conclusion, I find your work quite wonderful, and given the above mentioned changes (and the cash to burn) I would buy a dry erase mat with your print on it!
    Thank you. That is very helpful info. I'll be sure to check it out. The thing I would need to figure out, is how to still convey the night feel without it being too dark.
    Last edited by XCali; 06-18-2017 at 01:49 PM.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  4. #14
    Guild Expert Facebook Connected XCali's Avatar
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    Question This is an Experimental spin-off

    Don't freak out!

    This is just an experimental build for those that did not like the idea of the height of things creating blindspots.

    The main file is still safe and sound. This is a spin-off to see if this can be added to the set as an option for DM's/GM's. So let me know what you think.

    I am still pondering how to make it a lot brighter without losing the 'it's night' effect. Just so you guys know.

    I did fiddle a bit with the brightness.

    Click image for larger version. 

Name:	Valley of Ancient Bones_Experiment1_byOmri.jpeg 
Views:	57 
Size:	3.79 MB 
ID:	96665

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  5. #15
    Guild Expert Facebook Connected XCali's Avatar
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    Discuss Main Valley.

    Hi everyone,

    This is the way I'm thinking at the moment with the main Valley map. I changed the size of the middle structure. Cleaned up the floor a little. And made the map lighter.

    Click image for larger version. 

Name:	Valley oF Ancient Bones_Lighter_byOmri.jpeg 
Views:	64 
Size:	3.78 MB 
ID:	96670

    I know there are people who enjoy the flat battlemaps more and I respect that. And I am working towards making different versions of this map. But, I do, and I mean, I really do also wish to make an ISO battlemap that works. So feedback that helps towards that end is very welcome.



    P.S. The GRID will come back too, I am just working on the map as is for now.
    Last edited by XCali; 06-19-2017 at 06:03 AM.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  6. #16

    Default

    Hey XCali

    Maybe ISO battle maps are more suited to spots where there is nothing in the way - a flat scene, or a scene where all the tall bits lie on the back edge of the scene.

    Of course, I'm not a DM, nor even a player (having come at mapping from the point of view of a fantasy writer), so I might be wrong, and there might be plenty of battle maps done in ISO with things in the way, but which are still good to play on. I'm really just thinking out loud here.

    The other scenario I can think that an ISO map would be good is a multiple level map where the inside of a building is shown in 3 or 4 floor levels, but even then you'd have to be careful not to occlude any of the floor space by having an intricate system of rooms with only half the wall cut away to show them.

  7. #17
    Guild Expert Facebook Connected XCali's Avatar
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    Quote Originally Posted by Mouse View Post
    Hey XCali

    Maybe ISO battle maps are more suited to spots where there is nothing in the way - a flat scene, or a scene where all the tall bits lie on the back edge of the scene.

    Of course, I'm not a DM, nor even a player (having come at mapping from the point of view of a fantasy writer), so I might be wrong, and there might be plenty of battle maps done in ISO with things in the way, but which are still good to play on. I'm really just thinking out loud here.

    The other scenario I can think that an ISO map would be good is a multiple level map where the inside of a building is shown in 3 or 4 floor levels, but even then you'd have to be careful not to occlude any of the floor space by having an intricate system of rooms with only half the wall cut away to show them.
    Hmmm, for a next ISO battlemap that is quite a good idea. Thanks Mouse.

    The levels thing I don't quite understand, but I have an idea.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  8. #18

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    I've seen some maps where the floors of a house are drawn on top of each other in strict ISO perspective - like that grid I gave you on another thread when I explained what isometric perspective was.

    The important thing about those maps was that the floors were actually lifted apart from each other like the layers of a dolls house, and the internal walls were all cut away, so that you could see every inch of the floor space where a player might stand

  9. #19
    Guild Expert Facebook Connected XCali's Avatar
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    Quote Originally Posted by Mouse View Post
    I've seen some maps where the floors of a house are drawn on top of each other in strict ISO perspective - like that grid I gave you on another thread when I explained what isometric perspective was.

    The important thing about those maps was that the floors were actually lifted apart from each other like the layers of a dolls house, and the internal walls were all cut away, so that you could see every inch of the floor space where a player might stand
    Oh yeah! I understand now.
    It is a nice idea for when you have a zoomed in part.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  10. #20
    Guild Expert Facebook Connected XCali's Avatar
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    Question Dusk testing!

    Hi,

    I thought I'd add a DUSK version of the map. See how it works.
    Click image for larger version. 

Name:	Valley of Ancient Bones_Dusk_byOmri.jpeg 
Views:	41 
Size:	3.65 MB 
ID:	96706


    And one with a normal grid on top of it, no fancy stuff with it.

    Click image for larger version. 

Name:	Valley of Ancient Bones_Dusk_WithGrid_byOmri.jpeg 
Views:	39 
Size:	3.65 MB 
ID:	96707

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

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