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  1. #1
    Guild Journeyer Facebook Connected joaodafi's Avatar
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    Quote Originally Posted by Pixie View Post
    - starting from bottom level to top level will often lead to higher altitudes, it's a good idea to decide, from the start, what's the highest you want to go;
    - sometimes, it's better to start from the top;
    I've kept this in mind from the beginning.

    Quote Originally Posted by Pixie View Post
    - I assume you are doing each level in a different layer, if not, you're doing it wrong and FIX IT immediately;
    Do not worry, I'm doing it right, I would not make that mistake ... again.

    Quote Originally Posted by Pixie View Post
    - try to do it in a way that altitude profile isn't the same on the two sides of a mountain range - that's rare, more often than not, one side is steep and the other is some kind of plateau);
    - don't forget that some areas will be flat and low, where large rivers drop the sediment - have a look at the topographic maps of the amazon basin or the ganges mouth or the orinoco...
    Yes, I have to get used to these details, but so far it's not a problem in those areas of the map.

    thank you.
    Last edited by joaodafi; 07-18-2017 at 06:44 AM.
    Sorry any grammatical error, I'm better with Portuguese than English.

  2. #2
    Guild Journeyer Facebook Connected joaodafi's Avatar
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    Wip

    Update #4

    well, the eastern part of the map is ready, at least the land, but the sea is easy.
    Click image for larger version. 

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    it was quite tiring to make the mountain range, especially considering that I have re-made it a couple of times.
    again, whoever can give your opinion and criticize the map, would be of great help.
    Sorry any grammatical error, I'm better with Portuguese than English.

  3. #3

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    I'm a newbie, but in my opinion it looks quite decent.

  4. #4
    Guild Journeyer Facebook Connected joaodafi's Avatar
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    Default Update #13

    Update #13 - Rivers for days

    I started working at a new company, I had to move, long story short, I had very little time to dedicate to this project, just an hour or two every other week, that's the bad news.

    Good news is I'AM BACK BABY!!!

    I've been drawing rivers for longer than I can remember, so no more updates about rivers... after this one.

    The only part of the map that still has rivers to draw is the north coast of the map, so instead of just posting more pieces of the map with rivers, I thought it would be more interesting to talk about the process, after all, all madness eventually becomes a method.

    Not that I think the way I've been drawing these rivers is efficient or better than any other, but after many hours looking for inspiration in real maps and coming to the cabalistic conclusion of "cool rivers look cool". I ended up sticking more to the following method:

    First, identify the drainage basin and draw the main river
    Click image for larger version. 

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    Drawings of the main tributaries, going from the main river to the mountains.
    Click image for larger version. 

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    Now just draw the secondary tributaries, in higher and mountainous terrain they tend to be longer and parallel.
    Click image for larger version. 

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    In lower and flatter terrain, the tributaries tend to be more meandering and spread out.
    Click image for larger version. 

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    Given that rivers are one of the last parts of physical geography, from now on updates and development of the project will be highly focused on worldbuilding, but don't worry I still have a lot of maps to milk from this project.
    Sorry any grammatical error, I'm better with Portuguese than English.

  5. #5
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    Looking real good thus far, I love this style of map and will be doing similar once I get going again.

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