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Thread: 3d scan of imperfect globe to a 2d Equirectangular Projection

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    Default 3d scan of imperfect globe to a 2d Equirectangular Projection

    This is for the 3d Vaeya globe project I have in the world mapping section of these forums.

    I'm using blender.

    Just trying to find a way to reshape the UV map in such a way that the 3d globe comes out looking like a regular equirectangular projection.


    This picture shows the rough layout of the UV map. As you can see, it's nowhere near an equirectangular projection.

    Click image for larger version. 

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    I'm working from this imperfect sphere (which was a 3d scan that's been touched up, no mesh work has been done).

    Click image for larger version. 

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    Here is what the mesh looks like overlaying the UV map

    Click image for larger version. 

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    Last edited by Vigilus; 01-02-2019 at 03:52 PM. Reason: misspelling

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