Nice, that export looks good. 16 or 32 bit was going to be my next question. As I understand it, 16 bit would still only provide integer heights? (though much greater range over 8 bit), and depending on the scaling of the scene, that could still lead to stepped terrain. And so with 32 bit, you can have decimal heights with very subtle vertical detail. Plus, a lot of existing elevation data is in a 32 bit image format, and there’d be no need to convert or rescale. All very promising!