Maybe I can make a joke out of it and say that this worlds river deity has a thing for splits and deltas. They may even get teased by the rest of the pantheon for it.

Challenges sounds interesting, I'll have a look at that.

Here is my fluff for this map and a bit of an introduction to this world at large:

At the south-eastern frontier of the Great Dwarve Empire lies the realm of Avemore. After the Great Catastrophe (an event forgetten by most) many humans managed to survive in this area and maintain an agrarian culture for the centuries to come. Legends tell of two heroes who’s exploits helped shaped the regions culture and start its development out the dark age after the Great Catastrophe. Their names were Aven and Conmore.

Over time two cities, Rivergate and Wadingside, started to gain power and influence in their respective areas. Rivergate received tribute and loyalty of the towns and castles from Conbourne to Baysong to Conmore Point to Brightreef. Whilst Wadingside claimed the allegiance of the towns and castles from Aven Crossing to Averift to Leafside.

The two powers in the area have a deep animosity to one another in their plays to be the major influence in the area, constantly undermining one another. Open conflict has yet to occur, however tensions rise and the possibility looms ever present.

In the north of the region is the Dwarve Empire. Their cities inside the mountain, Baourdiar, Cronhim and Khu Muru are largely unknown to the peoples of Avemore. As is the coastal city of Dulconave. The Dwarves do their business in the area at Mortham, Myradur, Brassvale and Bronhorn, four settlements who’s administration was taken over by the Dwarves, but population remains largely that of Avemore. The Dwarves and the people of Avemore have mutually beneficial trade that has helped Rivergate and Wadingside grow in size and power over the last couple of centuries. It may be that the hostilities are due to the manipulations of the Dwarves for some potential benefit to their empire.

The area is home to other races including the Wood Elves. They generally keep to themselves although some have moved to settlements and there are generations of integrated Elves in the area unflatteringly referred to as Town Elves. On rare occasions one of the harbours may receive a visit from the almost fabled Shanhove Elves (or Sea Elves).

In the east and north are the ruins of Vogh and Kust respectively. These ruins and the areas around them hold great evils. They are relics of the Human Empire that existed before the Great Catastrophe but such knowledge is long lost to the people of the world.