Results 1 to 6 of 6

Thread: How do I make accurate regional/continental maps from an equatorial world map?

  1. #1

    Help How do I make accurate regional/continental maps from an equatorial world map?

    The title says it all

  2. #2
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,727

    Default

    Accurate in what respect? Maps are all about what exact information you want to convey, you first have to decide what that information is before you can make it accurate. In other words you have to know your goals, or more to the point let us know your goals for us to be able to assist.

  3. #3
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    Distortions are usually negligible near the equator.

  4. #4

    Default

    Quote Originally Posted by Falconius View Post
    Accurate in what respect? Maps are all about what exact information you want to convey, you first have to decide what that information is before you can make it accurate. In other words you have to know your goals, or more to the point let us know your goals for us to be able to assist.
    I was making a world map in PS. Mid production I wanted to see how it would look on a globe. Then I realized that the way it looked on the map is different from "reality". Some land masses are smaller, elongated, and just different. Especially near the poles. We have maps of antarctica and greenland that look different from a world map, but more accurately convey the shape and size of them. That's what I'm trying to do with my map. I saw some post with similar questions with people recommending to use gprojecter, but I don't know how to utilize it. Maybe there is another/better solution or maybe a step by step guide for accomplishing this. I hope this makes sense

  5. #5
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,727

    Default

    Any equirectangular projection is going to be infinitely distorted at the poles which makes it extremely difficult to complete the map just from that format. Drawing them on a 3d object and then unwrapping the UV is often the best option, but not everyone has access to those skills. Your best bet is to draw each continent as a regional map and then after that paste them into a world map. For the poles I think Gprojector can take your region and you can move it up to the pole and get the right distortion to project it in equirectangular (though frankly there are better options for world map projections).

    Here is a step by step for Blender:
    -Open Blender up, press new scene then press x to delete the cube
    -press shift a, select mesh and then select UV sphere
    -press tab, this should put you into edit mode, you'll see the nodes and connection lines in black
    -(you can move the mouse to the empty space in the window with the sphere in it press the middle mouse button and hold to move your view around to navigate in the 3d space)
    -you want to switch your select mode, press 2 to make it edge select (or in my layout there is a button in the upper left hand section of screen you can use)
    Click image for larger version. 

Name:	BlenderWorldTutEdgeselect.jpg 
Views:	33 
Size:	59.1 KB 
ID:	122039
    -Move you cursor over a vertical line in the sphere and press alt left click
    Click image for larger version. 

Name:	BlenderWorldTutCursorPlacement.jpg 
Views:	14 
Size:	152.4 KB 
ID:	122040
    -One that edge is selected and highlighted as shown press ctrl e to bring up the edge menu scroll down and choose "mark seam" it should turn red (and yellow since it's still selected)
    -extra step if you want less distortion on the UV map:
    -Press alt a to clear selections
    -move your cursor over one of the horizontal lines surrounding the poles and press alt click it should select the ring
    Click image for larger version. 

Name:	BlenderWorldTutEdgeselectExtra.jpg 
Views:	16 
Size:	156.6 KB 
ID:	122041
    -navigate to the bottom part of the sphere by moving out to an empty area and middle click and hold
    -move the cursor over the same line on the bottom and press shift alt click, both rings should now be selected
    -press ctrl e and select "mark seams"
    -end of extra step
    -Now press a, everything should become selected (if not press alt a to deselect everything and try again)
    -press u and select "unwrap"

    And then this tutorial should help you out to paint on the globe. Afterwords you can export the texture as a map (it'll have a kind of strange projection though, still you can warp and edit it as needed in a raster program if you want to make it work in a different projection.

    There are obviously a lot more advanced ways and tricks that help with this process, but this could get you started.

  6. #6

    Default

    Thank you for your help. It seems that equirectangular (Plate Carree) is not the preferred projection. What is the best/prefered/recommended projection?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •