Quote Originally Posted by Turambar View Post
the uniformity of the green is too consistent
Yeah, this was kind of my worry as well. I based the amount of variation on what there seemed to be in a similarly sized region of NA that has similar climates, but if it comes off as too uniform I can try to add in more medium frequency differences. Thanks for the suggestion, I'll see what I can do

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Quote Originally Posted by Tiluchi View Post
Cool to see our worlds are at similar stages! I'm not sure if this is the best way to do it, but what I did for a "natural color" map was use a very high-resolution satellite image of Earth and sample the colors of areas with the same climates. After that it was lots of overlay brushwork and the smudge tool to make it look a bit more "natural", and playing with levels until I liked the color scheme.
Your recent update may have been what motivated me to get my act together and finally finish this draft! I mostly built these textures from satellite images, but it was a bit of a challenge to get things to have a uniform and reasonable amount of "noisiness" and not look either too similar or too different in terms of color and high/low-lights. I never thought topography would be the easy part