Quote Originally Posted by willuwontu View Post
That's understandable, I just wanted to see if there was anything other than doing the operations 1 at a time that could reverse it.

I might take a look at the scripts in the future and see if I can do something about it.
The last thing I tried to figure out last night before going to bed was whether it would be possible to "reverse" or "revert" or any other googleable word the rotations with a simple math formula, but all the stuff I found was newbie game devs being explained to use quaternions or matrices... If the problem can be reduced to something like that, a simple formula for the rotations that give you their "reverse" rotations that unmake the first rotation, it wouldn't be too hard to apply that as a simple toggle called [Revert] or whatever...