I'm toying around with an idea for procedurally generated hex maps for BattleTech (never sure if it is considered a board game). The game uses tiered hills, so I'm torn between continuing that trend or trying for something more blended.

I wanted some thoughts on developing the hills and overall appearance.

One hex = @30 meters. They are 18x22.2125". The printed appearance should be 17"x22", so they still have some pixel jockeying to manage.

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And some more detailed views.

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