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Thread: Primeval Thule Map Redraw

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    Administrator Redrobes's Avatar
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    Because this map has certain properties of having all of the names high contrast and in the same colour and by the fact that most of the background items are block colour you have a bit of scope to do some pixel arithmetic.

    By taking a few copies of the map and then using a Median filter with a very large value you can blast off most of the names. It will destroy some aspects of the map but generally leave you with a lower detail version of it. Then you can select some of the colour values and by using some arithmetic and masking you can add back in the roads and the rivers.

    So with a few processes you can get to this quite quickly.

    Click image for larger version. 

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    Click image for larger version. 

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    And another advantage of having the exact same map as a base is that you can put them on layers and pull in some aspects of the named version into the unnamed one as the players explore it.

    Click image for larger version. 

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    Last edited by Redrobes; 05-03-2021 at 07:34 AM.

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